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Tristan Hume edited this page Apr 23, 2012 · 2 revisions

#buttonmoved

##Syntax buttonmoved (motion : string) : boolean

##Description The buttonmoved function indicates whether there is a mouse event of the appropriate type on the mouse queue. Events are either "up", "down", "updown" or "downup" events (although the "downup" and "updown" are the same event).

The parameter motion must be one of "up", "down", "updown" or "downup". If an event of the type requested is in the queue, buttonmoved returns true. If the event is not in the queue, then buttonmoved returns false.

In "single-button mode" (where the mouse is treated like a one-button mouse), a "down" event occurs whenever all the buttons are up and a button is pressed. An "up" event takes place when the last button is released so that no buttons remain pressed.

In "multi-button mode", a "down" event occurs whenever any button is pressed, and an "up" event occurs whenever any button is released.

##Example This program draws random circles on the screen until the user clicks the mouse button, whereupon is starts drawing random boxes. Clicking the mouse button switches between the two.

    var circles: boolean := true
    loop
        var x, y, radius, clr: int
        if buttonmoved ("down") then
            var buttonnumber, buttonupdown : int
            buttonwait ("down", x, y, buttonnumber, buttonupdown)
            circles := not circles
        end if
        randint (x, 0, maxx)
        randint (y, 0, maxy)
        randint (radius, 0, 100)
        randint (clr, 0, maxcolor)
        if circles then
            drawfilloval (x, y, radius, radius, clr)
        else
            drawfillbox (x, y, x + radius, y + radius, clr)
        end if
    end loop

##Example This is an example demonstrating how to check for both character and mouse input at the same time.

    var ch : string (1)
    var x, y, btnnum, btnupdown : int
    loop
        if hasch then
            getch (ch)
            locate (1, 1)
            put "The character entered is a: ", ch
        end if
        if buttonmoved ("down") then
            buttonwait ("down", x, y, btnnum, btnupdown)
            locate (1, 1)
            put "The button was clicked at position: ", x, ", ",y
        end if
    end loop

##Details buttonmoved can be thought of as the mouse equivalent of hasch in that they both check for something in a queue and both return immediately.

##See also buttonwait.html to get mouse events saved in the queue. See also buttonchoose.html to switch between "single-button mode" and "multi-button mode".

See also predefined unit mousemodule.html.

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