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buttonmoved
#buttonmoved
##Syntax buttonmoved (motion : string) : boolean
##Description The buttonmoved function indicates whether there is a mouse event of the appropriate type on the mouse queue. Events are either "up", "down", "updown" or "downup" events (although the "downup" and "updown" are the same event).
The parameter motion must be one of "up", "down", "updown" or "downup". If an event of the type requested is in the queue, buttonmoved returns true. If the event is not in the queue, then buttonmoved returns false.
In "single-button mode" (where the mouse is treated like a one-button mouse), a "down" event occurs whenever all the buttons are up and a button is pressed. An "up" event takes place when the last button is released so that no buttons remain pressed.
In "multi-button mode", a "down" event occurs whenever any button is pressed, and an "up" event occurs whenever any button is released.
##Example This program draws random circles on the screen until the user clicks the mouse button, whereupon is starts drawing random boxes. Clicking the mouse button switches between the two.
var circles: boolean := true
loop
var x, y, radius, clr: int
if buttonmoved ("down") then
var buttonnumber, buttonupdown : int
buttonwait ("down", x, y, buttonnumber, buttonupdown)
circles := not circles
end if
randint (x, 0, maxx)
randint (y, 0, maxy)
randint (radius, 0, 100)
randint (clr, 0, maxcolor)
if circles then
drawfilloval (x, y, radius, radius, clr)
else
drawfillbox (x, y, x + radius, y + radius, clr)
end if
end loop
##Example This is an example demonstrating how to check for both character and mouse input at the same time.
var ch : string (1)
var x, y, btnnum, btnupdown : int
loop
if hasch then
getch (ch)
locate (1, 1)
put "The character entered is a: ", ch
end if
if buttonmoved ("down") then
buttonwait ("down", x, y, btnnum, btnupdown)
locate (1, 1)
put "The button was clicked at position: ", x, ", ",y
end if
end loop
##Details buttonmoved can be thought of as the mouse equivalent of hasch in that they both check for something in a queue and both return immediately.
##See also buttonwait.html to get mouse events saved in the queue. See also buttonchoose.html to switch between "single-button mode" and "multi-button mode".
See also predefined unit mousemodule.html.