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Example 0x0F : PC
iamkisly edited this page Nov 27, 2016
·
2 revisions
016086 - PC.pro
77 00 00 00 | OBJ_HEADER
FF FF 00 00 | OBJ_TYPE -> PROTOTYPE
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | NULL
01 00 00 00 4A 58 BA 00 D6 3E 00 00 02 00 00 00 42 58 BA 00 7C 93 15 D3 | GUID -> PROTO_ID (D6 3E 00 00)
0F 00 00 00 | TYPE
11 00 E0 30 01 00 00 00 04 2E 00 00 00 00 00 00 00 00 02 00 | FLAGS
00 20 00 28 | obj_f_current_aid
00 | obj_f_location
00 00 00 00 | obj_f_offset_x
00 00 00 00 | obj_f_offset_y
01 00 30 90 | obj_f_shadow
01 ? obj_f_overlay_fore
04 00 00 00 07 00 00 00 04 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
02 00 00 00 7F 00 00 00 00 00 00 00
01 ? obj_f_overlay_back
04 00 00 00 07 00 00 00 03 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
02 00 00 00 7F 00 00 00 00 00 00 00
01 ? obj_f_underlay
04 00 00 00 04 00 00 00 01 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
02 00 00 00 0F 00 00 00 00 00 00 00
00 00 00 00 | obj_f_blit_flags
FF FF FF 00 | obj_f_blit_color
FF 00 00 00 | obj_f_blit_alpha
64 00 00 00 | obj_f_blit_scale
00 00 00 00 | obj_f_light_flags
FF FF FF FF | obj_f_light_aid
FF FF FF 00 | obj_f_light_color
00 ? obj_f_overlay_light_flags
01 ? obj_f_overlay_light_aid
04 00 00 00 04 00 00 00 02 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
02 00 00 00 0F 00 00 00 00 00 00 00
00 ? obj_f_overlay_light_color
30 40 00 00 | obj_f_flags
00 00 00 00 | obj_f_spell_flags
00 00 00 00 | obj_f_blocking_mask
70 17 00 00 | obj_f_name
C2 3E 00 00 | obj_f_description
00 20 00 28 | obj_f_aid
FF FF FF FF | obj_f_destroyed_aid
00 00 00 00 | obj_f_AC
00 00 00 00 | obj_f_hp_pts
00 00 00 00 | obj_f_hp_adj
00 00 00 00 | obj_f_hp_damage
04 00 00 00 | obj_f_material
00 | obj_f_resistance_idx
00 | obj_f_scripts_idx
14 00 00 00 | obj_f_sound_effect
00 00 00 00 | obj_f_category
00 | obj_f_pad_ias_1
00 | obj_f_pad_i64as_1
00 00 00 00 | obj_f_critter_flags
00 00 00 00 | obj_f_critter_flags2
01 | obj_f_critter_stat_base_idx
04 00 00 00 1C 00 00 00 06 00 00 00
08 00 00 00
08 00 00 00
08 00 00 00
08 00 00 00
08 00 00 00
08 00 00 00
08 00 00 00
08 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
01 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
05 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
14 00 00 00
01 00 00 00
00 00 00 00
02 00 00 00 FF FF FF 0F 00 00 00 00
01 | obj_f_critter_basic_skill_idx
04 00 00 00 0C 00 00 00 00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
02 00 00 00 FF 0F 00 00 00 00 00 00
01 | obj_f_critter_tech_skill_idx
04 00 00 00 04 00 00 00 04 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
02 00 00 00 0F 00 00 00 00 00 00 00
01 | obj_f_critter_spell_tech_idx
04 00 00 00 19 00 00 00 07 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
FF FF FF FF
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
02 00 00 00 FF FF FF 01 00 00 00 00
00 00 00 00 | obj_f_critter_fatigue_pts
00 00 00 00 | obj_f_critter_fatigue_adj
00 00 00 00 | obj_f_critter_fatigue_damage
00 00 00 00 | obj_f_critter_crit_hit_chart
01 | obj_f_critter_effects_idx
04 00 00 00 01 00 00 00 08 00 00 00
40 00 00 00
02 00 00 00 01 00 00 00 00 00 00 00
01 | obj_f_critter_effect_cause_idx
04 00 00 00 01 00 00 00 09 00 00 00
00 00 00 00
02 00 00 00 01 00 00 00 00 00 00 00
00 | obj_f_critter_fleeing_from
ED 03 00 00 | obj_f_critter_portrait
00 | obj_f_critter_gold
00 | obj_f_critter_arrows
00 | obj_f_critter_bullets
00 | obj_f_critter_power_cells
00 | obj_f_critter_fuel
00 00 00 00 | obj_f_critter_inventory_num
00 | obj_f_critter_inventory_list_idx
00 00 00 00 | obj_f_critter_inventory_source
00 00 00 00 | obj_f_critter_description_unknown
00 | obj_f_critter_follower_idx
00 | obj_f_critter_teleport_dest
00 00 00 00 | obj_f_critter_teleport_map
00 00 00 00 | obj_f_critter_death_time
00 00 00 00 | obj_f_critter_auto_level_scheme
00 00 00 00 | obj_f_critter_pad_i_1
00 00 00 00 | obj_f_critter_pad_i_2
00 00 00 00 | obj_f_critter_pad_i_3
00 | obj_f_critter_pad_ias_1
00 | obj_f_critter_pad_i64as_1
00 00 00 00 | obj_f_pc_flags
00 00 00 00 | obj_f_pc_flags_fate
00 | obj_f_pc_reputation_idx
00 | obj_f_pc_reputation_ts_idx
00 00 00 00 | obj_f_pc_background
00 00 00 00 | obj_f_pc_background_text
00 | obj_f_pc_quest_idx
00 | obj_f_pc_blessing_idx
00 | obj_f_pc_blessing_ts_idx
00 | obj_f_pc_curse_idx
00 | obj_f_pc_curse_ts_idx
00 00 00 00 | obj_f_pc_party_id
00 | obj_f_pc_rumor_idx
00 | obj_f_pc_pad_ias_2
00 | obj_f_pc_schematics_found_idx
00 | obj_f_pc_logbook_ego_idx
00 00 00 00 | obj_f_pc_fog_mask
01 04 00 00 00 4E 6F 6E 65 00 | obj_f_pc_player_name ("None")
00 00 00 00 | obj_f_pc_bank_money
00 | obj_f_pc_global_flags
00 | obj_f_pc_global_variables
00 00 00 00 | obj_f_pc_pad_i_1
00 00 00 00 | obj_f_pc_pad_i_2
00 | obj_f_pc_pad_ias_1
00 | obj_f_pc_pad_i64as_1