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Example 0x04 : Projectile
iamkisly edited this page Nov 24, 2016
·
1 revision
005048 - Projectile.pro
77 00 00 00 | OBJ_HEADER
FF FF 00 00 | OBJ_TYPE -> PROTOTYPE
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | NULL
01 00 00 00 0A 41 BA 00 B8 13 00 00 02 00 00 00 02 41 BA 00 D3 2A 33 5C | GUID -> PROTO_ID (B8 13 00 00)
04 00 00 00 | TYPE
01 00 E0 20 00 00 00 00 00 00 00 00 | FLAGS
00 00 00 40 | obj_f_current_aid
00 | obj_f_location
00 00 00 00 | obj_f_offset_x
00 00 00 00 | obj_f_offset_y
FF FF FF FF | obj_f_shadow
01 ? obj_f_overlay_fore
04 00 00 00 07 00 00 00 04 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
02 00 00 00 7F 00 00 00 00 00 00 00
01 ? obj_f_overlay_back
04 00 00 00 07 00 00 00 03 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
02 00 00 00 7F 00 00 00 00 00 00 00
01 ? obj_f_underlay
04 00 00 00 04 00 00 00 01 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
02 00 00 00 0F 00 00 00 00 00 00 00
00 00 00 00 | obj_f_blit_flags
FF FF FF 00 | obj_f_blit_color
FF 00 00 00 | obj_f_blit_alpha
64 00 00 00 | obj_f_blit_scale
00 00 00 00 | obj_f_light_flags
FF FF FF FF | obj_f_light_aid
FF FF FF 00 | obj_f_light_color
00 ? obj_f_overlay_light_flags
01 ? obj_f_overlay_light_aid
04 00 00 00 04 00 00 00 02 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
02 00 00 00 0F 00 00 00 00 00 00 00
00 ? obj_f_overlay_light_color
30 04 00 00 | obj_f_flags
00 00 00 00 | obj_f_spell_flags
00 00 00 00 | obj_f_blocking_mask
BC 07 00 00 | obj_f_name
A4 13 00 00 | obj_f_description
00 00 00 40 | obj_f_aid
FF FF FF FF | obj_f_destroyed_aid
00 00 00 00 | obj_f_AC
00 00 00 00 | obj_f_hp_pts
00 00 00 00 | obj_f_hp_adj
00 00 00 00 | obj_f_hp_damage
02 00 00 00 | obj_f_material
00 | obj_f_resistance_idx
00 | obj_f_scripts_idx
00 00 00 00 | obj_f_sound_effect
00 00 00 00 | obj_f_category
00 | obj_f_pad_ias_1
00 | obj_f_pad_i64as_1
00 00 00 00 | obj_f_projectile_flags_combat
00 00 00 00 | obj_f_projectile_flags_combat_damage
00 | obj_f_projectile_hit_loc
00 00 00 00 | obj_f_projectile_parent_weapon
00 00 00 00 | obj_f_projectile_pad_i_1
00 00 00 00 | obj_f_projectile_pad_i_2
00 | obj_f_projectile_pad_ias_1
00 | obj_f_projectile_pad_i64as_1