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Issues: TokisanGames/Terrain3D
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Issues list
Implement new navigation mesh callback API
enhancement
New feature or request
good first issue
Good for newcomers
low priority
Low Priority
Add custom data painter
enhancement
New feature or request
idea
Just an idea, may or may not be implemented
Noise based instance scaling
enhancement
New feature or request
idea
Just an idea, may or may not be implemented
+X, +Z edge vertices of regions fixed at 0 height
bug
Something isn't working
low priority
Low Priority
shaders
Shader development
QOL improvement: Terrain brushes have separate brush settings
enhancement
New feature or request
idea
Just an idea, may or may not be implemented
usability
UI interface
Minor feature: show amount of mesh instances
enhancement
New feature or request
idea
Just an idea, may or may not be implemented
usability
UI interface
Add density levels for instancer LODs
enhancement
New feature or request
idea
Just an idea, may or may not be implemented
Support D3D12
enhancement
New feature or request
shaders
Shader development
waiting for godot
Bug or missing feature in the engine
Support baking the mesh on editor export to glft
enhancement
New feature or request
idea
Just an idea, may or may not be implemented
low priority
Low Priority
Change autoslope value to angle
enhancement
New feature or request
good first issue
Good for newcomers
shaders
Shader development
Implement Region Streaming
big terrains
Issues that need to be addressed for big terrains
enhancement
New feature or request
Add NoiseTexture support to Terrain Materials
enhancement
New feature or request
low priority
Low Priority
Get hot reloading working
building
Related to compiling or packaging
enhancement
New feature or request
Automate channel packing for faster texture authoring
enhancement
New feature or request
idea
Just an idea, may or may not be implemented
low priority
Low Priority
Provide a particle shader in extras
enhancement
New feature or request
good first issue
Good for newcomers
Heightmap compression with the tradeoff between precision and disk space
big terrains
Issues that need to be addressed for big terrains
enhancement
New feature or request
idea
Just an idea, may or may not be implemented
low priority
Low Priority
Navigating different terrain types, i.e. making sub-NavigationRegions
enhancement
New feature or request
idea
Just an idea, may or may not be implemented
low priority
Low Priority
navigation
Issues related to interacting with the nav server
Alternate mesh quad diagonals for symmetrical grid
enhancement
New feature or request
idea
Just an idea, may or may not be implemented
Enabling collision increases memory consumption each time the scene is reloaded.
bug
Something isn't working
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