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The strips you're seeing here are the L-Shape trims that rotate to fill gaps between LOD levels as they snap in place at different intervals. The L shape meshs essentially have an AABB that covers the entire size of that LOD.
THere are some improvements being worked on that will resolve this issue, as the L-Shape trim will be split into smaller segments.
Terrain3D version
v0.9.3a
System information
Godot v4.4.dev3.mono - macOS 15.1.0 - Multi-window, 1 monitor - Metal (Forward+) - integrated Apple M1 Pro (Apple7) - Apple M1 Pro (10 threads)
Is the issue reproducable in the demo?
Yes
Issue description
Strips of the terrain are still rendered when they should be occluded.
Project
>Project Settings...
>Occlusion Culling
> ToggleUse Occlusion Culling
OccluderInstance3D
to the root node ofDemo.tscn
3D
view pressBake Occluders
Logs
No response
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