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Significantly faster, only 1 lookup only per pixel, instead of 2 in vertex and 3 in fragment.
Doesnt suffer from the region border artifact.
Enables propper implementation of 3D projection.
Cons:
Requires an additional 3MB vram per region*
Updating when painting needs additional features top be fast (GPU painting / Some editor specific work arounds like an editor only shader that still has GPU based normals whilst painting)
*Its possible to use only an RG8 texture for 2MiB.
The text was updated successfully, but these errors were encountered:
Description
Pros:
Cons:
*Its possible to use only an RG8 texture for 2MiB.
The text was updated successfully, but these errors were encountered: