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I'm aware that mesh LODs aren't implemented yet. If the mesh LODs use different multimeshes for each one, they can also have different mesh density. This way the mesh / grass density can lower depending on distance from camera. I've included screenshots as an example. First image is LOD0 and LOD1, second image is LOD1 and LOD2. This can reduce overdraw in some cases as there's less overlapping of transparent meshes in the distance.
The text was updated successfully, but these errors were encountered:
How do you propose implementing lower density for lods?
You mentioned having separate multimeshes for LODs, those multimeshes can have independent densities. So LOD0 multimeshinstance will have the base density, LOD1 will have 75% of that, LOD2 will have 50% etc. There can be an option to adjust the %.
Description
I'm aware that mesh LODs aren't implemented yet. If the mesh LODs use different multimeshes for each one, they can also have different mesh density. This way the mesh / grass density can lower depending on distance from camera. I've included screenshots as an example. First image is LOD0 and LOD1, second image is LOD1 and LOD2. This can reduce overdraw in some cases as there's less overlapping of transparent meshes in the distance.
The text was updated successfully, but these errors were encountered: