Support baking the mesh on editor export to glft #525
Labels
enhancement
New feature or request
idea
Just an idea, may or may not be implemented
low priority
Low Priority
Milestone
Description
Currently if you export a scene with a Terrian3D node it exports everything except the Terrian3D mesh. This would be super helpful for using 3rd party navmesh libraries and blender workflows.
Currently i have a workflow where I dump the baked mesh to an obj file then import it into blender and merge the gltf export. Its super time consuming.
Hoping there is a callback that can bake the mesh on export when the editor makes the gltf.
if anyone happens to stumble on this needing a solutions my work around involves baking the mesh then passing it to this function.
Usage would look something like this
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