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Sprites
Sprites are the characters, walls, backgrounds, and items in your world.
The name of this sprite. Click to open the actions menu.
Create GIF: Create an animated GIF of the sprite to download and share.
Export: Export the sprite as a mosisprite file or as plain text.
Duplicate: Create a copy of the sprite and open it for editing.
Remove Sprite: Delete the sprite from the game.
Open up the script panel for the sprite.
On Push: This script runs when the player bumps into or walks over the sprite.
A sprite that's marked as a wall prevents the avatar from walking over it. (The avatar cannot be marked as a wall.)
A sprite that's marked as an item can be picked up by the player when they bump into/walk over it. (The avatar cannot be marked as an item.)
A transparent sprite can be placed on top of other sprites, and lets you see through to the sprites beneath. For example, if you make the avatar transparent, you'll be able to see floor tiles even when walking over them.
Click to toggle pixels on the canvas.
Shows a preview of the sprite, including any animations. If the current room's color palette has more than one foreground color, you can click the sprite preview to cycle through colors.
By default, new sprites have a single frame. But you can animate your sprites with up to four frames by clicking the 'add frame' button, and switch between frames by clicking the frame you want to edit. You can remove the selected frame by clicking the 'remove frame' button.
Flip Horizontally: Flip the selected frame left-to-right.
Flip Vertically: Flip the selected frame up-to-down.
Rotate: Rotate the selected frame clockwise.
Randomize: Randomize the selected frame.
Clear: Clear the selected frame.
Import a sprite from a mosisprite file or from plain text.
If your list of sprites gets too long, you can filter by sprite name by typing it in here.
Add a new sprite.
Click on a sprite to open it up for editing. The avatar is always the first sprite in the list.