-
Notifications
You must be signed in to change notification settings - Fork 12
Rooms
A room is one part of the larger world. When the player moves off one edge of a room, they travel to the adjacent room. A room consists of a grid of tiles, each of which can contain one or more sprites.
The name of the room. Click to open the actions menu.
Rename: Rename the room.
Create GIF: Create an animated GIF of the room to download and share.
Export: Export the room as a mosiroom file or as plain text.
Import: Import a room from a mosiroom file or from plain text.
Randomize: Randomized the room, generated from your sprites.
Clear Room: Clear the room of all sprites.
Open up the script panel for the room.
On Enter: This script runs when the player enters the room.
On Exit: This script runs when the player leaves the room.
Shows what music the room is using. Click to open the music list - from here, click on the currently selected song to edit it, or click on a new song to select it.
Shows what color palette the room is using. Click to open the palette list - from here, click on the currently selected palette to edit it, or click on a new palette to select it.
Click to place the current sprite on the map. Click again to clear the tile.
If a sprite is marked as transparent, you can place it on top of another sprite. Clicking again will clear all sprites from that tile.
You can also see the edges of neighboring rooms. Click on one of the arrows to edit that room.
Click on a sprite to select it for drawing on the map. Click the already selected sprite to edit it.
Open the sprite list to add a new or existing sprite to the recent sprites.