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Pull requests: space-wizards/space-station-14
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Fland Fix
Changes: Map
Changes: Might require knowledge of mapping.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
size/M
Denotes a PR that changes 100-999 lines.
#34670
opened Jan 26, 2025 by
SlimmSlamm
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2 tasks done
Reroute Meta station power, engineering cosmetic changes, minor fixes
Changes: Map
Changes: Might require knowledge of mapping.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
size/L
Denotes a PR that changes 1000-4999 lines.
#34669
opened Jan 26, 2025 by
ArtisticRoomba
•
Draft
2 tasks done
Fix Long Produce Time After De-aging A Plant with cryoxadone.
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
size/XS
Denotes a PR that changes 0-9 lines.
#34668
opened Jan 26, 2025 by
bVelliquette
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2 tasks done
Added new plushies
Changes: Audio
Changes: Might require knowledge of audio.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
Changes: Sprites
Changes: Might require knowledge of spriting or visual design.
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
size/M
Denotes a PR that changes 100-999 lines.
#34667
opened Jan 26, 2025 by
rokudara-sen
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2 tasks done
hide light-switches from build menu
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
size/XS
Denotes a PR that changes 0-9 lines.
#34664
opened Jan 26, 2025 by
Booblesnoot42
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2 tasks done
Omega: fix cryo pipe
Changes: Map
Changes: Might require knowledge of mapping.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
size/S
Denotes a PR that changes 10-99 lines.
#34663
opened Jan 26, 2025 by
NakataRin
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2 tasks done
JOB POOLS - Adding the ability and implementing using job pools for trainee and regular jobs
Changes: Map
Changes: Might require knowledge of mapping.
S: Needs Review
Status: Requires additional reviews before being fully accepted
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
size/M
Denotes a PR that changes 100-999 lines.
#34661
opened Jan 26, 2025 by
KickTheWhale
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2 tasks done
Added Unused HoS's Flask to HoS locker
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
S: Approved
Status: Reviewed and approved by at least one maintainer; a PR may require another approval.
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
size/XS
Denotes a PR that changes 0-9 lines.
#34658
opened Jan 26, 2025 by
Coolsurf6
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2 tasks done
Paramedic Void Suit update
Changes: Audio
Changes: Might require knowledge of audio.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
Changes: Sprites
Changes: Might require knowledge of spriting or visual design.
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
size/M
Denotes a PR that changes 100-999 lines.
#34657
opened Jan 26, 2025 by
Velken
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2 tasks done
Amber Station Changes
Changes: Map
Changes: Might require knowledge of mapping.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
S: Needs Review
Status: Requires additional reviews before being fully accepted
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
size/L
Denotes a PR that changes 1000-4999 lines.
#34656
opened Jan 26, 2025 by
southbridge-fur
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2 tasks done
Box Station Changes
Changes: Map
Changes: Might require knowledge of mapping.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
size/M
Denotes a PR that changes 100-999 lines.
#34655
opened Jan 26, 2025 by
southbridge-fur
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2 tasks done
[WIP] Prather Station
Changes: Map
Changes: Might require knowledge of mapping.
size/XL
Denotes a PR that changes 5000+ lines.
#34652
opened Jan 26, 2025 by
a-random-lemurian
•
Draft
13 of 47 tasks
New salvage ruin: the ruined prison ship
A: Mapping
Area: Maps, or tools used for mapping
Changes: Map
Changes: Might require knowledge of mapping.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/XL
Denotes a PR that changes 5000+ lines.
T: New Feature
Type: New feature or content, or extending existing content
#34651
opened Jan 26, 2025 by
TytosB
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2 tasks done
Reduced speed penalty for engineering/atmos hardsuit
A: Engineering
Area: Engineering department, including Atmospherics.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/S
Denotes a PR that changes 10-99 lines.
T: Balance Change
Type: Balance changes through direct value changes, or changes to mechanics that affect it
#34650
opened Jan 26, 2025 by
Compilatron144
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2 tasks done
Wizard Staff of Animation
A: Roundflow/Antag
Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
size/M
Denotes a PR that changes 100-999 lines.
T: New Feature
Type: New feature or content, or extending existing content
#34649
opened Jan 26, 2025 by
ActiveMammmoth
•
Draft
2 tasks done
Make MindShielded players immune to becoming Sleeper Agents.
A: Roundflow/Antag
Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/XS
Denotes a PR that changes 0-9 lines.
T: Balance Change
Type: Balance changes through direct value changes, or changes to mechanics that affect it
T: New Feature
Type: New feature or content, or extending existing content
#34648
opened Jan 26, 2025 by
ewokswagger
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2 tasks done
Replace DoorVisuals.Powered with PowerDeviceVisuals.Powered
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/S
Denotes a PR that changes 10-99 lines.
T: Cleanup
Type: Code clean-up, without being a full refactor or feature
#34646
opened Jan 26, 2025 by
ShadowCommander
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2 tasks done
Renamed Pride Cloaks from their Joke/Pun titles to "" Pride Cloak
A: General Interactions
Area: General in-game interactions that don't relate to another area.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/S
Denotes a PR that changes 10-99 lines.
T: New Feature
Type: New feature or content, or extending existing content
#34645
opened Jan 26, 2025 by
FungiFellow
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2 tasks done
refactor: simple radial menu for easier creation
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
Changes: UI
Changes: Might require knowledge of UI design or code.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Undergoing Maintainer Discussion
Status: Currently going through an extended discussion amongst maintainers, as per procedure.
size/M
Denotes a PR that changes 100-999 lines.
T: Refactor
Type: Refactor of notable amount of codebase
fixrotations - Modified Targetted Entities
A: Mapping
Area: Maps, or tools used for mapping
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/M
Denotes a PR that changes 100-999 lines.
T: Bugfix
Type: Bugs and/or bugfixes
#34638
opened Jan 25, 2025 by
southbridge-fur
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2 tasks done
make crit entities breath to connected gas tanks
A: Character/Species
Area: Player characters and species features and content.
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
S: Undergoing Maintainer Discussion
Status: Currently going through an extended discussion amongst maintainers, as per procedure.
size/XS
Denotes a PR that changes 0-9 lines.
T: New Feature
Type: New feature or content, or extending existing content
#34637
opened Jan 25, 2025 by
lzk228
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2 tasks done
small buckle cleanup
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/XS
Denotes a PR that changes 0-9 lines.
T: Bugfix
Type: Bugs and/or bugfixes
#34634
opened Jan 25, 2025 by
lzk228
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Fix soup
A: General Interactions
Area: General in-game interactions that don't relate to another area.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/XS
Denotes a PR that changes 0-9 lines.
T: Bugfix
Type: Bugs and/or bugfixes
#34633
opened Jan 25, 2025 by
Helm4142
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2 tasks done
Fix match box
A: General Interactions
Area: General in-game interactions that don't relate to another area.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/XS
Denotes a PR that changes 0-9 lines.
T: Bugfix
Type: Bugs and/or bugfixes
#34632
opened Jan 25, 2025 by
Helm4142
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2 tasks done
#33795 Door Code Cleanup
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
A: General Interactions
Area: General in-game interactions that don't relate to another area.
Changes: Map
Changes: Might require knowledge of mapping.
Changes: UI
Changes: Might require knowledge of UI design or code.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/L
Denotes a PR that changes 1000-4999 lines.
T: Refactor
Type: Refactor of notable amount of codebase
#34629
opened Jan 25, 2025 by
FairlySadPanda
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2 tasks done
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