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orb-ui: show car simulation #223
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7438e93
orb-ui: self-serve ui
fouge 487a972
orb-ui: colors
fouge 580b153
orb-ui: set repeat count to wave animation
fouge fe2fbaf
orb-ui: diamond: remove shutdown animation
fouge 4067caf
orb-ui: diamond: newest colors & animations
fouge 1af4f5c
orb-ui: logs: dbus logging set to trace instead of debug
fouge 683084a
orb-ui: diamond: shroud with 3 second-periods
fouge 4557078
orb-ui: diamond: fix delays in shroud breathing and outer ring progress
fouge 853d625
orb-ui: diamond: simulation adds QR scan capture clicks
fouge 0c52cda
orb-ui: diamond: tweak a bit more the colors
fouge 41d6b71
orb-ui: diamond: clippy
fouge 3e400cb
orb-ui: sound: add delay to sound
fouge 0143fde
orb-ui: simulation
fouge a6111be
rgb: dimmer shroud
fouge 38f813f
orb-ui: diamond: simulation with gimbal motion
fouge 46171e7
orb-ui: diamond: gimbal facing user as much as possible in idle state
fouge 08f5a0c
orb-ui: diamond: special show-car mode with gimbal movement
fouge aa69b69
orb-ui: new "show-car" spectacle
fouge 5fb35cd
orb-ui: adapt brightness with ring location
fouge 8517f46
orb-ui: latest ui
fouge c7d34c5
orb-ui: milkyway with more frank colors
fouge 02239f9
orb-ui: fix clippy
fouge e38652b
orb-ui: simulation with updated mirror movements
fouge cd8b2b4
orb-ui: one sound on capture start
fouge e46e909
orb-ui: rolled back shroud color
fouge 9aa7bae
orb-ui: simulations tweaked
fouge 8311ca1
orb-ui: sounds to start capture in self-serve
fouge fb7bce6
orb-ui: fix faster spinner
fouge 737e441
orb-ui: fix force stop for animations
fouge 9cc18c9
orb-ui: add names to animations
fouge af120fd
orb-ui: more tweaks
fouge ec70645
orb-ui: send mirror only once
fouge 6da0ac4
orb-ui: fix operator leds pulse animation
fouge f0ed3ba
orb-ui: revert new event BiometricCaptureStart
fouge d585702
orb-ui: better transitions for shroud
fouge dde16fc
orb-ui: tweaked simulations once again
fouge 1869544
orb-ui: progress ring with restart from scratch
fouge de0da6d
orb-ui: simulation, 7 seconds on capture
fouge 034cd1f
orb-ui: fix 7-seconds progress ring
fouge 1b3818e
orb-ui: reset sound loop in between captures
fouge f270558
orb-ui: off background for when no animation is running
fouge 1bd14bc
orb-ui: gitattributes
fouge a687796
orb-ui: clamp to u8::MAX
fouge d371470
orb-ui: fix mul_assign: don't use brightness/dimming byte
fouge af54325
orb-ui: refactor rgb color names
fouge 9d20832
orb-ui: replace SystemTime to Instant
fouge aa5311c
orb-ui: use std::any::type_name::<Self>() to print transitions (debug)
fouge 7f7e295
orb-ui: print new events with debug level on pearl
fouge cf72393
orb-ui: transition_from return bool instead of result
fouge f7fd9c4
orb-ui: improved milkyway animation
fouge 8564548
orb-ui: fix regression on Pearl
fouge e6d410f
orb-ui: use expect(dead_code) instead of allow
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Usually we should always use std::time::Duration. Is there a reason you chose a f64 here?
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dt
isf64
so it's very simple to use it like this