Patch 0.2.2 - Jan 2025
Welcome to 2025 everyone! To begin the year of the Cosmere RPG off right, we're releasing this small patch with a few key improvements that you've been asking for.
A quick heads-up: our plan is to do one more feature release (0.3.0) before spring which will contain some major new features and then we will be aiming for 1.0 release alongside the full RPG release. Therefore if you have a question, please check our Github repo to see what we have planned before asking questions like "Are you thinking of...".
What's New
- Roll Modifiers
- Added functionality to add global modifiers to any item with a Skill Roll Activation through the Item Details tab.
- Added functionality to set Ad-hoc modifiers to any roll in the roll configuration dialog.
- These can both make use of the @ syntax to pull through Character stats
- Warning - the @ syntax might not be perfect for the temporary modifiers. Please let us know if you have recreatable issues!
- Added Scaling Damage Dice for Unarmed Attacks!
- ⬆️Data Update: This change creates a new @ property (
scalar.damage.unarmed
) that can be used in item damage roll formulas, therefore existing characters using the existing item will not get updated automatically.
We are also releasing 0.2.2 of the playtest materials module with those items updated, but for any existing games you will need to either import the new unarmed attack from there, or manually update existing actors.
- ⬆️Data Update: This change creates a new @ property (
- Added Multiple Descriptions to Items
- Now you can insert different descriptions for an item with different levels of verbosity based on what you want to see where.
- We have Chat, Short and Standard in order of priority for which is printed to the chat card.
- Injuries can now be rolled and applied from the chat card
Fixes
- Actor Sheets: Fixed an issue where using or recharging an item would reset the scroll position of the equipement list screen.
- Chat Cards: Improved the dice breakdown to handle multiple damage die rolls.