Releases: the-metalworks/cosmere-rpg
release-0.2.2
Patch 0.2.2 - Jan 2025
Welcome to 2025 everyone! To begin the year of the Cosmere RPG off right, we're releasing this small patch with a few key improvements that you've been asking for.
A quick heads-up: our plan is to do one more feature release (0.3.0) before spring which will contain some major new features and then we will be aiming for 1.0 release alongside the full RPG release. Therefore if you have a question, please check our Github repo to see what we have planned before asking questions like "Are you thinking of...".
What's New
- Roll Modifiers
- Added functionality to add global modifiers to any item with a Skill Roll Activation through the Item Details tab.
- Added functionality to set Ad-hoc modifiers to any roll in the roll configuration dialog.
- These can both make use of the @ syntax to pull through Character stats
- Warning - the @ syntax might not be perfect for the temporary modifiers. Please let us know if you have recreatable issues!
- Added Scaling Damage Dice for Unarmed Attacks!
- ⬆️Data Update: This change creates a new @ property (
scalar.damage.unarmed
) that can be used in item damage roll formulas, therefore existing characters using the existing item will not get updated automatically.
We are also releasing 0.2.2 of the playtest materials module with those items updated, but for any existing games you will need to either import the new unarmed attack from there, or manually update existing actors.
- ⬆️Data Update: This change creates a new @ property (
- Added Multiple Descriptions to Items
- Now you can insert different descriptions for an item with different levels of verbosity based on what you want to see where.
- We have Chat, Short and Standard in order of priority for which is printed to the chat card.
- Injuries can now be rolled and applied from the chat card
Fixes
- Actor Sheets: Fixed an issue where using or recharging an item would reset the scroll position of the equipement list screen.
- Chat Cards: Improved the dice breakdown to handle multiple damage die rolls.
Pre-release 0.3.0
Pre-release build of 0.3.0.
This build is automatically generated from the latest changes targeting the 0.3.0 release.
Manifest url: https://github.com/the-metalworks/cosmere-rpg/releases/download/prerelease-0.3.0/system.json
Pre-release 0.2.2
Pre-release build of 0.2.2.
This build is automatically generated from the latest changes targeting the 0.2.2 release.
Manifest url: https://github.com/the-metalworks/cosmere-rpg/releases/download/prerelease-0.2.2/system.json
release-0.2.1
Patch 0.2.1
A small release with fixes for bugs introduced with the last release and a handful of QoL updates.
0.2.0
of the playtest materials contains a bug causing all weapons to apply the damage modifer twice. Please update your playtest materials module to the latest version if you haven't already.
What's New
- Chat Cards:
- Added reroll functionality.
- Added animation when switching between regular damage and graze.
- Added the ability to upgrade a damage roll to a critical.
- Improved damage notifications styling.
- Character Sheet:
- Added a context menu option to mark Actions and Items as favorites.
Fixes
- Items: Fixed an issue where dragging and dropping items onto the favorites section didn’t mark them correctly.
- Goals: Resolved bug preventing new goals from being added.
- Damage Rolls: Fixed an issue where rolls with no dice would cause an error and break.
release-0.2.0
For the latest release see 0.2.1
You can find instructions to set up the system here.
Release 0.2.0
We’re thrilled to share v0.2.0, which brings exciting new features, improvements, and bug fixes to the system.
Radiant Paths Are Here!
Radiant paths have arrived, introducing surges and key features to support other Investiture systems. This update brings the iconic powers of the Knights Radiant to life while laying the groundwork for the wider Cosmere.
What’s New?
- Radiant Paths & Surges: Radiant paths and surges are now available through the latest version of the playtest materials module.
- Powers: A new, flexible item type for magical abilities, starting with surges and scalable for future Investiture systems.
- Path-Linked Skills: Paths can now be configured to display linked skills alongside the path on the character sheet, offering clarity and flexibility.
- Automated Rewards: Goals can now be set up to automatically grant specific rewards upon completion.
Talent Trees
Talent trees mark the first step toward implementing advancement and leveling in the system. Developed alongside Radiant Paths, they provide a more accurate way to model how the Cosmere RPG handles talents. As a result, Specialty items are now deprecated and should no longer be used.
Chat Message Styling
Chat message cards have been revamped for a cleaner look and improved functionality.
Additional Features
- Natural Deflect: Actors now support natural deflect, used when no armor is equipped.
- Roll Enhancements: Added modifier key functionality and fast-forward options for quicker gameplay.
- Alternative Graze Damage: Damaging items can now override graze damage for greater flexibility.
Fixes and Improvements
- Armor: Fixed an issue where always-equipped armor wasn’t always being counted as equipped.
- Character Sheet: Goals and connections list items now adapt dynamically to text size.
- Attack Rolls: Damage rolls now correctly respect their skill/attribute configurations.
- Fonts: Resolved an issue with the Penumbra font not loading properly.
We can’t wait to hear your feedback on this release! Try out the new features and let us know what you think.
release-0.1.1
Release 0.1.1
What's New:
- Token Defaults: Added default settings for Character Actor tokens, including sight, Actor data linking, and disposition.
- Actor Sheets: Added the ability to create new Items directly from the Character sheet.
Fixes:
- Multiple Cultures: Fixed an issue that prevented adding multiple cultures to a Character.
- Long Rest Dialog: Corrected the localization string to display properly.
- Damage Rolls: Advantage now correctly applies to damage rolls. (Though you can still only apply one count of advantage.)
- Item Sheets: Added a max height to Item sheets, so they now scroll instead of growing endlessly, improving readability.
release-0.1.0
This is the first release of the Cosmere Roleplaying Game System. As an early version, it’s expected that some features are incomplete, and bugs may occur. The system has not yet been play-tested, so certain mechanics may not function as intended.
Key missing or incomplete features include:
- Support for path-specific skills (e.g., surge skills)
- Multiple damage types on a single item/talent/action
- Character advancement and leveling
- Multiple advantages/disadvantages on damage dice
- Advantage/disadvantage on plot dice
Manifest URLs:
System: https://raw.githubusercontent.com/stanavdb/cosmere-rpg/main/src/system.json
Playtest Materials: https://raw.githubusercontent.com/stanavdb/cosmere-rpg-worlds/main/playtest/module.json