v0.0.15 - Initial Publish
Features
HQ Unit Selections
- Mobile Command Center (Default)
- Mobile Command Center (No Deploy, original by Johan)
- Cub Start (original by Johan)
Additional Units
- Default Scouts (same three Scouts as vanilla)
- Extra Workers (4 Workers, no components)
- Strip Miners (2 Mobile Command Centers with super mining componants and extra powercells. Very cheaty.)
Tech Unlocks
- Basic Signals
- Behaviors
Known Issues
- Selecting Behaviors Tech only will not also unlock Basic Signals. Game seems okay with this.
Future Plans
- Change "Additional Unit" options to allow numeric inputs?
- Finish adding tech tree
- Add options for starting gear (miners vs advanced miners, start with behaviors, etc.)
- More options for units to start with
- Clearly mark Challenge mode, rebalance, and cheat mode options
- Tooltips
- Add presets on a dropdown?