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steps_building_landsape
Ryzom Core Wiki edited this page Jul 8, 2024
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title: Steps in building landscape description: published: true date: 2023-03-16T23:00:05.488Z tags: editor: markdown dateCreated: 2022-03-08T22:28:17.363Z
- Create tile banks, textures; top, bottom and Left, right edges need to be perfectly identical
- 128x128 small tiles
- 256x256 large tiles, must match with 128x128 small tiles, center edges need to be duplicate
- alpha transitions between different tile materials
- Create the zone bricks in 3dsMax, 160mx160m of 5x5? divisions
- Zone material, a set of zone with identical edges on each side
- Zone transitions, sets of zones with transition between zone material
- Paint each zone using textures
- Mix large and small tiles of different materials
- Use a painted noise texture to apply as vertex color, must be repeating at all edges for tiling
- Run the pipeline to build the data necessary for the world editor
- Paint the different zone materials onto your landscape, transitions will be done automatically
- (Place vegetation...)
- Run the pipeline to build the client and server data