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graphics
title: Graphics description: published: true date: 2022-03-14T01:44:23.514Z tags: editor: markdown dateCreated: 2019-11-25T09:42:26.934Z
The Ryzom world was originally built using 3ds Max 3.1 CS as the 3D modeling software. Using any version of 3ds Max is currently the only feasible option to take advantage of all NeL-specific features.
- Introduction to the NeL Plugins for 3ds Max
- 3ds Max 9 on Linux using Wine
- Convert NeL Material to Standard (Legacy) material
Characters, consisting of either one model or multiple models with a common interface, can be animated using a skeleton, as well as using morph targets. A multi-resolution-mesh algorithm takes care of smooth LOD balancing, to allow for battles between a large number of players and creatures.
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Using the NeL Material plugin, several special effects such as cube map reflections and a water shader can be configured. A wide selection of material parameters can also be animated to create waterfall effects, for example.
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To use other 3D modeling software, such as Blender, you do not need any additional plugins. Files from Blender can be directly exported by the Assimp-based mesh export tool included in the build pipeline, as part of the automated export processes.
At the moment this does not allow you to take advantage of any NeL specific features. Animation exporting is currently not supported yet. Stand-alone utilities to take advantage of NeL features, without relying on any particular 3D modeling software, are pending.
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