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drafts
Jan Boon edited this page Mar 11, 2022
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title: Drawing Board description: Share, discuss, and improve on drafts and technical notes of your ideas and projects. published: true date: 2022-03-11T00:13:29.799Z tags: editor: markdown dateCreated: 2020-11-15T23:25:22.912Z
This space is intended for anyone to share their drafts and ideas for things which could be implemented into NeL or Ryzom Core, as well as for incomplete documentation and working notes. There's no guarantee anything in this area will actually be made. The goal is to share, and improve on, ideas. Whether or not you're experienced with any particular aspect of game development, this is the place to turn your ideas into reality. {.is-info}
- Building Game Data: How to use the gamedata build pipeline
- 3D Tile Algorithm
- Shard Commands
- Procedural Tribe Camp Layout: Tribe camp layouting mechanism for implementing dynamic tribe behaviour.
- Switchboard: Replace the duplication and variety of NLNET services protocols with a more cohesive design.
- Missing Nevrax Documents: List of missing documentation that is known to exist
- Quick Start v2 Notes: Development notes for the quick start scripts
- Land Export Notes
- Compile on Ubuntu
- PHP Errors
- Setting up
- Wiki: Wiki organization notes
- Todo
- GLSL Programs
- Steps in building landscape
- Background music notes
- Todo Sound
- Todo VR
- List of vertex programs
- Additional translations for VR
- Useful tools and libraries for shader code
- Instancing using Geometry programs
- render_trav.cpp vertex program
- meshvp_wind_tree vertex program
- NeL GPU program
- PACS jumping: A model for implementing jumping ingame using PACS that emphasises gameplay over realistic physics
- Basic Architecture of the Ryzom Services
- NeL Shaders
- NeL Exporters
- Quad Chain
- Character Animations
- Login Cookie Random Seed
- Entity Visual Properties: Item Limits
- Entity Type Bugs
- Interactive Entities
- Feature Wishlist