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Merge pull request #7 from pyralix/Dev
Minor bug fixes for the booster functionality and the balls
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MIT License | ||
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Copyright (c) 2021 pyralix | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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# VRC Skee-Ball | ||
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<p align="center"><i>Many thanks to Theycallhimcake, Burnadette, and Coffepot for the inspiration to create in VRChat, to Varneon for their expertise refactoring and optimizing, and to the udon-questions channel for helping me fumble through learning Unity.</i></p> | ||
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![Header](https://raw.githubusercontent.com/pyralix/VRC-Skee-Ball/main/.github/images/skeeball.PNG) | ||
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This is the first prefab that I've made for VRChat, and I hope you find it as enjoyable to use and edit to your liking as I did creating it. It was largely a vehicle for learning Unity, Udon, and the VRC Networking functionalities. I appreciate positive and negative feedback alike and plan to improve it based on the feedback I receive! | ||
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This prefab is using object sync and manual udon sync exclusively in order to be as network efficient as I can make it with my current understanding. | ||
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Generally, you use the game like this: | ||
1. Press start and the game lights turn on. | ||
2. After 9 balls the game ends and the lights turn off. | ||
3. If you have the highest score your name and score will be saved. | ||
4. If you need help, turn the booster on and your ball will get a push at the end. | ||
5. Use the reset button to return the machine to its starting state. | ||
6. If in VR, try standing a bit further away from the machine (or go nuts and run up the ramp like you did irl that one time XD) | ||
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You can find me at Pyralix#3552 on Discord and of course on VRChat! | ||
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# Installation | ||
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Requirements: | ||
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1. Latest VRChat SDK3 | ||
2. Latest [UdonSharp](https://github.com/MerlinVR/UdonSharp) | ||
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# How to use: | ||
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1. [Download the latest unitypackage](https://github.com/pyralix/VRC-Skee-Ball/releases/download/v1.3/Skee-ball.v1.3.unitypackage). | ||
2. Import Skee-ball v1.3.unitypackage into your project that already has the SDK and UdonSharp loaded. | ||
3. Drag prefab in the Skee-Ball v#.# folder into your world or open the example scene. | ||
4. Consider disabling the audio sources on the balls if you have more than 1 machine as they use up many audio slots due to being not well optimized yet. | ||
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# Crediting | ||
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I want to convert my time into enjoyment for others! To enrich the VR experience of others is my goal, so I'm providing my prefabs for free. I hope that you'll decide to leave my name on the prefab as a small way to provide credits. But hey, once you have it it's all yours to edit to your heart's content! If you'd like to support me you can at https://pyralix.booth.pm/ |
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v1.4.0 | ||
v1.4.1 |
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