Skip to content

Commit

Permalink
Update README.md
Browse files Browse the repository at this point in the history
  • Loading branch information
pyralix committed Dec 5, 2021
1 parent 72dc34c commit 22cd07e
Showing 1 changed file with 5 additions and 5 deletions.
10 changes: 5 additions & 5 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@

This is the first prefab that I've made for VRChat, and I hope you find it as enjoyable to use and edit to your liking as I did creating it. It was largely a vehicle for learning Unity, Udon, and the VRC Networking functionalities. I appreciate positive and negative feedback alike and plan to improve it based on the feedback I receive!

This prefab is using object sync and manual udon sync exclusively in order to be as network efficient as I can make it with my current understanding.
This prefab is using object sync and manual udon sync exclusively in order to be as network efficient as I can make it with my current understanding.

Generally, you use the game like this:
1. Press start and the game lights turn on.
Expand All @@ -28,10 +28,10 @@ Requirements:

# How to use:

1. [Download the latest unitypackage](https://github.com/pyralix/VRC-Skee-Ball/releases/download/v1.3/Skee-ball.v1.3.unitypackage).
2. Import Skee-ball v1.3.unitypackage into your project that already has the SDK and UdonSharp loaded.
3. Drag prefab in the Skee-Ball v#.# folder into your world or open the example scene.
4. Consider disabling the audio sources on the balls if you have more than 1 machine as they use up many audio slots due to being not well optimized yet.
1. [Download the latest unitypackage](https://github.com/pyralix/VRC-Skee-Ball/releases/download/v1.3/Skee-ball.v1.4.1.unitypackage).
2. Import Skee-ball v#.#.unitypackage into your project that already has the SDK and UdonSharp loaded. Be sure to completely remove any old versions if you're upgrading.
3. Drag prefab in the Pyralix/Skee-Ball folder into your world or open the example scene.
4. Enable the audio sources on the balls if you don't have many machines or a lot of other audio sources, they use up many audio slots due to being not well optimized yet and may brick your world's audio.

# Crediting

Expand Down

0 comments on commit 22cd07e

Please sign in to comment.