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Region
Horațiu Mlendea edited this page May 25, 2017
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A region is the smallest division visible on the map.
They can contain multiple holdings, such as fortresses, temples, and cities.
Religion and culture spread happens on the region level.
Provinces are regular regions with no special traits or bonuses.
Capitals are special regions that function as the seat of government of their faction if they are sovereign, or as regular provinces if they are occupied.
Capital regions benefit from elevated bonuses, no matter the state of the region.
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Id (String)
- Unique identifier of the region
- It can contain a minimum of 3 characters, and a maximum of 40
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Name (String)
- The name of the region
- It can contain a minimum of 3 characters, and a maximum of 20
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Description (String)
- The description of the region
- It can contain a minimum of 3 characters, and a maximum of 300
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Colour (Colour)
- Representative RGB colour of the region
- It is used as an identifier when loading the region map
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Type (Enumeration)
- The type of the region
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State (Enumeration)
- The state of the region
- Can be either Sovereign or Occupied
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ResourceId (String)
- Unique identifier of the resource present in the region
- It can contain a minimum of 3 characters, and a maximum of 40
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FactionId (String)
- Unique identifier of the faction that controls the region
- It can contain a minimum of 3 characters, and a maximum of 40
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OriginalFactionId (String)
- Unique identifier of the faction of which this region is part of the core territory
- It can contain a minimum of 3 characters, and a maximum of 40