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Pull requests list

Add reflection to the remaining glam Vec types A-Math Fundamental domain-agnostic mathematical operations A-Reflection Runtime information about types C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17493 opened Jan 22, 2025 by ilyvion Loading…
Add no_std Support to bevy_time A-Time Involves time keeping and reporting C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples O-Embedded Weird hardware and no_std platforms S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#17491 opened Jan 22, 2025 by bushrat011899 Loading…
no_std Support for bevy_input_focus A-Input Player input via keyboard, mouse, gamepad, and more C-Feature A new feature, making something new possible D-Trivial Nice and easy! A great choice to get started with Bevy O-Embedded Weird hardware and no_std platforms S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#17490 opened Jan 22, 2025 by bushrat011899 Loading…
Adds update interval config for FpsOverlayPlugin A-Dev-Tools Tools used to debug Bevy applications. C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17489 opened Jan 22, 2025 by spvky Loading…
Move all internal dependancies into the workspace. A-Cross-Cutting Impacts the entire engine C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#17486 opened Jan 21, 2025 by AlephCubed Loading…
Store resources as components on singleton entities A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Controversial There is active debate or serious implications around merging this PR
#17485 opened Jan 21, 2025 by alice-i-cecile Draft
6 of 12 tasks
Replace Ambient Lights with Environment Map Lights A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Shaders This code uses GPU shader languages D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17482 opened Jan 21, 2025 by SparkyPotato Loading…
Readback: Add support for texture depth/array layers A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17479 opened Jan 21, 2025 by EmbersArc Loading…
Fix calculation of skybox rotation A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Shaders This code uses GPU shader languages D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17476 opened Jan 21, 2025 by hukasu Loading… 0.15.2
Mesh::merge to return a Result A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17475 opened Jan 21, 2025 by Vrixyz Loading…
Move spin to bevy_platform_support out of other crates A-Utils Utility functions and types C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#17470 opened Jan 21, 2025 by bushrat011899 Loading…
EaseFunction svg graphs in doc A-Math Fundamental domain-agnostic mathematical operations C-Docs An addition or correction to our documentation D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#17461 opened Jan 21, 2025 by SpecificProtagonist Loading…
Move hashbrown and foldhash out of bevy_utils A-Cross-Cutting Impacts the entire engine C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#17460 opened Jan 20, 2025 by bushrat011899 Loading… 0.16
implement EntityIndexMap/Set A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17449 opened Jan 20, 2025 by Victoronz Loading…
BRP resource methods A-Reflection Runtime information about types C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#17423 opened Jan 18, 2025 by mweatherley Loading… 0.16
Fix rust-analyzer error in example bounding 2d A-Math Fundamental domain-agnostic mathematical operations C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Blocked This cannot move forward until something else changes
#17420 opened Jan 18, 2025 by jiangheng90 Loading…
Improve TextSpan docs A-Text Rendering and layout for characters C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17415 opened Jan 17, 2025 by rparrett Loading…
Implement experimental GPU two-phase occlusion culling for the standard 3D mesh pipeline. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Complex Quite challenging from either a design or technical perspective. Ask for help! D-Shaders This code uses GPU shader languages S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17413 opened Jan 17, 2025 by pcwalton Loading… 0.16
Remove ViewVisibility from UI nodes A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17405 opened Jan 16, 2025 by ickshonpe Loading…
Make mocking picking events for bevy_ui easier A-Input Player input via keyboard, mouse, gamepad, and more A-Picking Pointing at and selecting objects of all sorts A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#17399 opened Jan 16, 2025 by alice-i-cecile Loading… 0.16
Add basic debug checks for read-only UnsafeWorldCell A-ECS Entities, components, systems, and events C-Testing A change that impacts how we test Bevy or how users test their apps D-Straightforward Simple bug fixes and API improvements, docs, test and examples D-Unsafe Touches with unsafe code in some way S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17393 opened Jan 16, 2025 by JoJoJet Loading…
Add weak_handle! convenience macro A-Assets Load files from disk to use for things like images, models, and sounds C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17384 opened Jan 15, 2025 by SludgePhD Loading…
fix: limit the number of concurrent load_internal calls to avoid exce… A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples O-iOS Specific to the iOS mobile operating system S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#17377 opened Jan 15, 2025 by Braymatter Loading… 0.16
Composable Pipeline Specialization A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Macros Code that generates Rust code D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17373 opened Jan 14, 2025 by ecoskey Loading…
Simplify usage of EntityWorldMut::move_entity_from_remove by making it a proper method A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17360 opened Jan 14, 2025 by JaySpruce Loading…
ProTip! Adding no:label will show everything without a label.