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Pull requests: bevyengine/bevy
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Add reflection to the remaining Fundamental domain-agnostic mathematical operations
A-Reflection
Runtime information about types
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
glam
Vec
types
A-Math
#17493
opened Jan 22, 2025 by
ilyvion
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Add Involves time keeping and reporting
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
O-Embedded
Weird hardware and no_std platforms
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
no_std
Support to bevy_time
A-Time
#17491
opened Jan 22, 2025 by
bushrat011899
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no_std
Support for bevy_input_focus
A-Input
#17490
opened Jan 22, 2025 by
bushrat011899
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Adds update interval config for FpsOverlayPlugin
A-Dev-Tools
Tools used to debug Bevy applications.
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17489
opened Jan 22, 2025 by
spvky
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Move all internal dependancies into the workspace.
A-Cross-Cutting
Impacts the entire engine
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#17486
opened Jan 21, 2025 by
AlephCubed
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Store resources as components on singleton entities
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Controversial
There is active debate or serious implications around merging this PR
#17485
opened Jan 21, 2025 by
alice-i-cecile
•
Draft
6 of 12 tasks
Replace Ambient Lights with Environment Map Lights
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Shaders
This code uses GPU shader languages
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17482
opened Jan 21, 2025 by
SparkyPotato
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Readback
: Add support for texture depth/array layers
A-Rendering
#17479
opened Jan 21, 2025 by
EmbersArc
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Fix calculation of skybox rotation
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Shaders
This code uses GPU shader languages
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Mesh::merge to return a Result
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17475
opened Jan 21, 2025 by
Vrixyz
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Move Utility functions and types
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
spin
to bevy_platform_support
out of other crates
A-Utils
#17470
opened Jan 21, 2025 by
bushrat011899
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EaseFunction svg graphs in doc
A-Math
Fundamental domain-agnostic mathematical operations
C-Docs
An addition or correction to our documentation
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#17461
opened Jan 21, 2025 by
SpecificProtagonist
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Move Impacts the entire engine
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
hashbrown
and foldhash
out of bevy_utils
A-Cross-Cutting
implement EntityIndexMap/Set
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17449
opened Jan 20, 2025 by
Victoronz
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BRP resource methods
A-Reflection
Runtime information about types
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
Fix rust-analyzer error in example bounding 2d
A-Math
Fundamental domain-agnostic mathematical operations
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Blocked
This cannot move forward until something else changes
#17420
opened Jan 18, 2025 by
jiangheng90
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Improve Rendering and layout for characters
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
TextSpan
docs
A-Text
#17415
opened Jan 17, 2025 by
rparrett
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Implement experimental GPU two-phase occlusion culling for the standard 3D mesh pipeline.
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
D-Shaders
This code uses GPU shader languages
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Remove Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
ViewVisibility
from UI nodes
A-Rendering
#17405
opened Jan 16, 2025 by
ickshonpe
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Make mocking picking events for bevy_ui easier
A-Input
Player input via keyboard, mouse, gamepad, and more
A-Picking
Pointing at and selecting objects of all sorts
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Add basic debug checks for read-only Entities, components, systems, and events
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
D-Unsafe
Touches with unsafe code in some way
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
UnsafeWorldCell
A-ECS
#17393
opened Jan 16, 2025 by
JoJoJet
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Add Load files from disk to use for things like images, models, and sounds
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
weak_handle!
convenience macro
A-Assets
#17384
opened Jan 15, 2025 by
SludgePhD
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fix: limit the number of concurrent load_internal calls to avoid exce…
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
O-iOS
Specific to the iOS mobile operating system
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Composable Pipeline Specialization
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Macros
Code that generates Rust code
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17373
opened Jan 14, 2025 by
ecoskey
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Simplify usage of Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
EntityWorldMut::move_entity_from_remove
by making it a proper method
A-ECS
#17360
opened Jan 14, 2025 by
JaySpruce
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