Releases: bdunderscore/ndmf
1.6.4
1.6.3
What's Changed
- [#500] Fixed a thread-safety issue which could cause various issues, including editor performance degradation.
- [#506] Fixed an issue with the preview preferences dialog
Full Changelog: 1.6.2...1.6.3
1.6.2
What's Changed
- perf: avoid loading assets unnecessarily from ChangeNotifier by @bdunderscore in #487
- feat: Add Simplified Chinese support by @flower-elf in #486
New Contributors
- @flower-elf made their first contribution in #486
Full Changelog: 1.6.1...1.6.2
1.6.1
This release does not confirm to semver. Due to unexpected compatibility issues with IExtensionContext.Owner
, this
release removes this API. Although this is technically a semver violation, it's better than the accidental violation in
1.6.0.
Note: In 1.7.0 NDMF will add sentinel default methods to all interfaces to ensure that downstream packages are not
using outdated versions of C# to build. The NDMF project will not consider this to be a breaking change after 1.7.0.
Please update your projects to build with modern C# before then.
Fixed
- [#482] Additional performance improvements
Removed
- [#483] Removed
IExtensionContext.Owner
due to compatibility issues.
Full Changelog: 1.6.0...1.6.1
1.6.0
Added
- [#479] Added
IAssetSaver
andSerializationScope
APIs.- NDMF plugins are encouraged to use
IAssetSaver.SaveAsset
instead of directly accessingAssetContainer
. This will
split saved assets across multiple files, to avoid performance degradation as the number of assets in a container
grows.
- NDMF plugins are encouraged to use
- [#480] Added
IExtensionContext.Owner
API. Setting this property will allow errors to be correctly attributed to the
plugin that contains an extension context. - [#472] [#474] Added the
DependsOnContext
attribute, for declaring dependencies between extension contexts. - [#473] Added
BuildContext.SetEnableUVDistributionRecalculation
to allow opting out from the automatic call to
Mesh.RecalculateUVDistributionMetrics
on generated meshes. - [#478] Added
ProfilerScope
API - [#481] Added
NDMFPreview.GetOriginalObjectForProxy
Fixed
- [#479] Unpacking generated asset containers can break inter-asset references
Full Changelog: 1.5.7...1.6.0
1.5.7
What's Changed
- [#468] Performance improvements
- [#471] Improve compatibility with VRChat's streaming mipmaps feature
- NDMF will now call
Mesh.RecalculateUVDistributionMetrics
on all generated meshes on upload. An API to opt-out will be provided at the next major version release.
- NDMF will now call
Full Changelog: 1.5.6...1.5.7
1.5.6
[1.5.6] - [2024-10-19]
Fixed
- [#461] Selection outlines in scene view do not work reliably when preview system is active
- [#459] "Proxy object was destroyed improperly! Resetting pipeline..." error appears frequently
- [#460] Preview system fails to recover when the primary proxy is destroyed
- [#462] NDMF console fails to appear when an ExtensionContext throws an exception
Full Changelog: 1.5.5...1.5.6
1.5.5
[1.5.5] - [2024-10-15]
Fixed
- [#454] Scene view selection outlines flicker in some cases
- [#450] Improved performance when a large number of object change events are generated (e.g. when exiting animation
mode) - [#441] Fixed an issue where the preview object pickable status could get out of sync with the original
- [#444] Fixed an issue where the preview system broke drag-and-drop of materials onto the scene view
- [#444] Fixed an issue where the preview system broke drag-to-select in the scene view
Changed
- [#451] Changed preview system to apply to more cameras. Specifically, we now handle all cameras with no render
texture set, to ensure that Game Mode behaves as expected.
New Contributors
- @Rerigferl made their first contribution in #441
Full Changelog: 1.5.4...1.5.5
1.5.4
What's Changed
Added
- [#439] Added a menu option to disable NDMF processing on build (
Tools -> NDM Framework -> Apply on Build
).- This setting will survive domain reloads but not editor restarts.
Fixed
- [#438] Fixed an issue where exceptions would be thrown when scenes are unloaded
Full Changelog: 1.5.3...1.5.4
1.5.3
What's Changed
- [#435] Fixed an issue where
File -> Save As
could break due to the internal preview scene becoming selected
Full Changelog: 1.5.2...1.5.3