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Releases: bdunderscore/ndmf

1.2.4

12 Nov 10:47
84854c2
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What's Changed

  • Fixed: Duplicate references error when Lyuma's Av3emulator is installed due to Unity bug by @anatawa12 in #81

Full Changelog: 1.2.3...1.2.4

1.2.3

11 Nov 13:00
74f518c
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What's Changed

  • Deprecated APIs for finding avatar roots defined outside RuntimeUtil by @kaikoga in #73
  • Make Apply on Play non-persistent, as users seem to frequently have issues with it left turned off by @bdunderscore in #63
  • Fixed an issue where apply on play might not work when multiple scenes are open by @bdunderscore in #61
  • Removed a vestigial "Avatar Toolkit -> Apply on Play" menu item, which didn't do anything when selected by @bdunderscore in #75
  • Fixed an issue where Apply on Play would not work properly when Lyuma's Av3Emulator had preprocess hooks disabled by @bdunderscore in #74

Full Changelog: 1.2.2...1.2.3

1.2.2

09 Oct 10:32
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What's Changed

  • fix: global activator not triggered properly when multiple scenes are in use by @bdunderscore in #61

Full Changelog: 1.2.1...1.2.2

1.2.1

08 Oct 06:42
32cb558
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What's Changed

  • Removed .git and .github directories from built package.

Full Changelog: 1.2.0...1.2.1

1.2.0

07 Oct 12:23
c5b7198
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Re-released 1.1.1 as 1.2.0 as it contained new APIs (#34). Please use 1.2.0 for version declarations if these new APIs are needed.

Full Changelog: 1.1.1...1.2.0

1.1.1

07 Oct 11:37
d71adf8
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What's Changed

Added

  • Exposed APIs for finding avatar roots in RuntimeUtil (#34)
  • Support Unity projects without VRCSDK (#50)
    • Note that version compatibility is not guaranteed for non-VRCSDK configurations yet.
  • Add warning when an outdated version of Modular Avatar is installed (#54)

New Contributors

Full Changelog: 1.1.0...1.1.1

1.1.0

04 Oct 12:27
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What's Changed

  • fix documentation typo by @hogashi in #30
  • ApplyOnPlayGlobalActivator is not always generated correctly by @nekobako in #32
  • ui: add toplevel menu for manual bake by @bdunderscore in #35
  • fix: Time resolution on the plugin sequence display is actually milliseconds by @anatawa12 in #43
  • chore: rename SolverUI.cs -> SolverWindow.cs to preserve editor window location after restarting UnityEditor by @anatawa12 in #42
  • fix: BeforePlugin/AfterPlugin declarations don't work by @bdunderscore in #46
  • feat: support multiple ExportsPlugin declarations by @bdunderscore in #45
  • docs: update versioning policy and README post-1.0 by @bdunderscore in #47

New Contributors

Full Changelog: 1.0.2...1.1.0

1.0.2

26 Sep 11:29
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Added

  • Added missing license declaration

Fixed

  • Generated assets are not visible on the Project window (#26)
  • Apply on play is not disabled if av3emulator is active on other scene (#28)
  • Avatar names with non-path-safe characters break builds (again) (#18)

New Contributors

Full Changelog: 1.0.1...1.0.2

1.0.1

24 Sep 08:13
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What's changed

  • fix: VRCSDK destroys IEditorOnly components before NDMF finishes execution

Full Changelog: 1.0.0...1.0.1

1.0.0

24 Sep 07:46
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This is the initial public release for NDMF.

What's Changed (since 0.4.0)

Full Changelog: 0.4.0...1.0.0