Releases: bdunderscore/ndmf
Releases · bdunderscore/ndmf
1.2.4
What's Changed
- Fixed: Duplicate references error when Lyuma's Av3emulator is installed due to Unity bug by @anatawa12 in #81
Full Changelog: 1.2.3...1.2.4
1.2.3
What's Changed
- Deprecated APIs for finding avatar roots defined outside RuntimeUtil by @kaikoga in #73
- Make Apply on Play non-persistent, as users seem to frequently have issues with it left turned off by @bdunderscore in #63
- Fixed an issue where apply on play might not work when multiple scenes are open by @bdunderscore in #61
- Removed a vestigial "Avatar Toolkit -> Apply on Play" menu item, which didn't do anything when selected by @bdunderscore in #75
- Fixed an issue where Apply on Play would not work properly when Lyuma's Av3Emulator had preprocess hooks disabled by @bdunderscore in #74
Full Changelog: 1.2.2...1.2.3
1.2.2
What's Changed
- fix: global activator not triggered properly when multiple scenes are in use by @bdunderscore in #61
Full Changelog: 1.2.1...1.2.2
1.2.1
What's Changed
- Removed .git and .github directories from built package.
Full Changelog: 1.2.0...1.2.1
1.2.0
Re-released 1.1.1 as 1.2.0 as it contained new APIs (#34). Please use 1.2.0 for version declarations if these new APIs are needed.
Full Changelog: 1.1.1...1.2.0
1.1.1
What's Changed
Added
- Exposed APIs for finding avatar roots in RuntimeUtil (#34)
- Support Unity projects without VRCSDK (#50)
- Note that version compatibility is not guaranteed for non-VRCSDK configurations yet.
- Add warning when an outdated version of Modular Avatar is installed (#54)
New Contributors
Full Changelog: 1.1.0...1.1.1
1.1.0
What's Changed
- fix documentation typo by @hogashi in #30
- ApplyOnPlayGlobalActivator is not always generated correctly by @nekobako in #32
- ui: add toplevel menu for manual bake by @bdunderscore in #35
- fix: Time resolution on the plugin sequence display is actually milliseconds by @anatawa12 in #43
- chore: rename SolverUI.cs -> SolverWindow.cs to preserve editor window location after restarting UnityEditor by @anatawa12 in #42
- fix: BeforePlugin/AfterPlugin declarations don't work by @bdunderscore in #46
- feat: support multiple ExportsPlugin declarations by @bdunderscore in #45
- docs: update versioning policy and README post-1.0 by @bdunderscore in #47
New Contributors
Full Changelog: 1.0.2...1.1.0
1.0.2
Added
- Added missing license declaration
Fixed
- Generated assets are not visible on the Project window (#26)
- Apply on play is not disabled if av3emulator is active on other scene (#28)
- Avatar names with non-path-safe characters break builds (again) (#18)
New Contributors
- @anatawa12 made their first contribution in #29
Full Changelog: 1.0.1...1.0.2
1.0.1
What's changed
- fix: VRCSDK destroys IEditorOnly components before NDMF finishes execution
Full Changelog: 1.0.0...1.0.1
1.0.0
This is the initial public release for NDMF.
What's Changed (since 0.4.0)
- Release 1.0.0 by @bdunderscore in #19
- feat: skip apply-on-play when av3emu is present by @bdunderscore in #22
- fix: avatar names with non-path-safe characters break builds by @bdunderscore in #20
- feat: remove missing script components by @bdunderscore in #21
Full Changelog: 0.4.0...1.0.0