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Releases: RetroNick2020/raster-master

Raster Master v5.1 R118 (Halloween Edition)

31 Oct 21:02
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Added View Menu
changed ReSize to Sprite Size and Moved under View menu
added Grid Cell Size under view - this allows you to select wide tall cells to change sprite appearance. for some retro systems to create tall or wide sprites
Map editor moved resize Maps/Tiles to View menu

Raster Master v5.0 R117

29 Oct 02:40
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Set Custom Sprite Size in main program. Previous options were to clip area or specify export size
Set custom Map Tile size
Map Editor Zooming refactored
Import/Export Sprite now also have custom size sprite option.
Import Sprite now has defaults for best quality imports
Some bug fixes

Raster Master v4.9 R116

26 Oct 13:39
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Sprite Animation sub program can export c/pascal/basic code of all the animation frames From File->Export menu. Export->RES Text Include File from the main program will export Sprite Image/Maps/Sprite Animations all in to the clipboard or single file.

I will be releasing more emscripten (web) and freepascal (windows/linux) demos that show all these features working together to make simple platform, RPG, and Shoot 'em ups

Bug Fix - When the Thumbnail preview feature was added it introduced a new performance bug for larger maps. The thumbnail preview is limited to the first 32x32 tiles now when using larger maps. thanks GUVA!

Raster Master v4.8 R115

22 Oct 17:05
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In this release the Map Editor can now support Custom size maps instead of the default configurations.

Raster Master v4.7 R114

14 Oct 22:56
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Wow did I mess up last release. some of you might have noticed that anything above 32x32 pixel sizes were just being rendered in a total mess. Found the issue and is corrected with this release.


Raster Master v4.6 R113

13 Oct 22:55
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This release is mostly a bug fix that affects compiling under linux (ubuntu). The Map Editor was causing issues under linux when updating the Map thumb nail view. This function still does work the same way as it does in Windows. this fix only prevents crashing.

I have decided to change focus of Raster Master to support more modern languages more now. All old languages will still be supported but new features will be added for things like raylib and other game libraries.

The default startup sprite size is now 32x32 pixels and palette is set to 256 colors.

The default save/open format now is PNG instead BMP.

Raster Master v4.5 R112

07 Oct 23:23
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-currently selected sprite/tile in top corner uses all the space. if the sprite/tile is smaller it is magnified to use entire space
-additional Delete All menu added Map Editor and Sprite Animation
-New and Delete added in Right click menu over Map preview icon
-Delete All menu item in main Raster Master program now deletes maps/sprite animations
-and some bug fixes

Raster Master v4.4 R111

30 Sep 14:26
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New features include:
-Stop/Play and FPS gauge for Sprite Animation
-thumbnail preview in Map Editor for each map
-delete added in popup menu when you right click on image thumbnail
-bug fix for delete all option from Main menu

Raster Master v4.3 R110

25 Sep 18:29
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Sprite Animation added under Utilities menu. this allows you to use the sprite editor to create a sequence of sprites and arrange them in the Sprite Animation sub program to see how they look. You can also export animation into series of PNG files from File menu. Many sprite sheets include animated characters. Use Sprite Sheet Import to bring these into RM and use Sprite Animation to preview them.

Additional features will be added soon, this is the last major component that needed to be completed. Please spread the word about RM. With all the key features completed I feel RM is now useable program to create/import assets for simple 2D games

Raster Master v4.2 R109

10 Sep 02:34
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Added support for JSON in Sprite Sheet Export for Description file
Added c/pascal/basic compiler support for Description file
***coming later this year animation