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Releases: RetroNick2020/raster-master

Raster Master v3.1 R98

10 Jan 18:05
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-added freepascal RGBA custom export option. this works in raylib but can also be used anywhere else where RGBA format is used.
-deleted and refactored some code

Raster Master v3.0 R97

09 Jan 23:16
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-Draw/Erase options in Map Editor moved to separate panel.
-QB64 exporting from Menu were not going to Clipboard regardless of what setting was selected in File->Properties
-Added new RGBA Custom option for QB64 exporting. This works similar to the bulk png exporting. The values for transparent pixels and alpha channel are taken from File->Properties. you can combine all the options or use specific ones when selecting which pixels will be transparent.

Raster Master v2.9 R96

31 Dec 22:50
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-Added TMT Palette Export options
-fixed scrolling bugs when scrolling down and right in clip area mode

Raster Master v2.8 R95

23 Dec 17:37
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-TMT Pascal Support has been added. Tested with DOS 32 bit version.
-Support for TMT's graph library. Very similar to borland's BGI. Some features
not supported and a few extra features not available in BGI.
The internal PutImage format is the same as borland's for 256 color images
There is no Mask/Inverted option for TMT because you can set which colors
are transparent in the graph library. There is a PutSprite command in TMT but I couldn't
find any documentation in the graph manual.

TMT seems to work better is dosbox than the 32bit version of freepascal. Also without any
testing appears to also be faster rendering graphics. This might be a better option for creating
a 32 bit DOS game if you are not concerned about open source and support.

Raster Master v2.7 R94

15 Dec 21:26
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-Raylib support for QB64 Phoenix Edition. Right click on image properties select QB64 for compiler and choose one of the image formats for Raylib. This will create Raylib autoloader code. It will read the RGBA properties and convert them Image and Texture formats. You can simply use the DrawTexture command to display the image.

Please use raylib bindings located here https://github.com/a740g/raylib-64
Note: There was an earlier attempt for raylib qb64 bindings made earlier by a different author that did not work very well. Please use these bindings to avoid any issues

-QB64 support for built in graphics has also been improved. Autoload variables now use the const keyword to define. And all other variables are dimmed before use. So now if you use OPTION _EXPLICIT it will not generate any error messages.

Raster Master v2.6 R93

31 Aug 04:06
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-scroll bar positions were not being remembered correctly in sprite editor when switching between sprites
-Freebasic qb mode menu selection was broken
-added hover hints for HFLIP/VFLIP and Zoom Level in sprite and map editor

Raster Master v2.5 R92

14 Jul 01:40
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New feature! Bulk Export PNG files. No more saving PNG files one at a time. Set name in properties and in one click save all the images to individual PNG files.

Raster Master v2.4 R91

12 Jul 01:15
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Cloning of Sprites and Maps added. Under Edit menu for sprite editor and Map editor is a new option called "Clone"
This will instantly duplicate the sprite or map in a single menu click. This was possible before using New and copy and paste, but that seemed like too much work.

Raster Master v2.3 R90

10 Jul 15:38
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New features
All Exporting Text/Code options that were defaulting to filename now export directly to the clipboard. You can revert back to original option by going to File->Properties by unchecking "Export Text Files To Clipboard". This makes exporting much easier since you can paste the export into any editor.

new fill option for paint tool in sprite edit mode. Hold shift key to paint selected pixel with same color in entire sprite. Default behavior is to paint only touching pixels.

Raster Master v2.2 R89

04 Jul 05:08
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BAM Basic update
Basic Anywhere Machine

Palette Export options for BAM Basic. Palette->Export->BAM Basic
This creates correct values for Palette command
BAM Basic is also supported in RES Text Include from File->Export->RES Text Include
Right Click on thumbnail image to set properties. BAM Basic is last item in list

The Map Editor now will export part of the map if you use the select area tool. Previously the entire map was exported or you had to right click on map and set the width and height.