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How it Works
Some of the main features in this plugin can take a bit of time to process making it a rather intensive plugin to have running.
Temperature is calculated on a chunk section (chunk sections are a 16x16x16 cube inside of a chunk) basis. When a player walks around the plugin will look for any unloaded sections around them. If any nearby sections have not been loaded it will attempt to load it from file or generate a new section. Scanning over 4098 blocks per time a section is updated than preforming calculations on each valid block takes time, being run off the main thread these tasks do not affect initial gameplay.
Waterfalls are located when a chunk section is being generated. If a flowing water source is found that is an end point and has a few flowing water sources above it a waterfall emitter will be placed. Emitters will simply spawn particles at their location on random ticks.
Hydration is directly affected by temperature but also has other influences such as movement. This is updated frequently.
Leaf particles are armorstand's spawned in holding kelp (looks surpassingly like a leaf) that will slowly float down after being spawned. They do not interfere with player interaction, pvp etc as they are to be a marker therefor having no hitbox. Every few seconds the plugin will scan blocks around each player to find nearby leaves that have air or a non solid block underneath it adding them all into a list. Each tick there is a random chance for a leaf particle to be spawned at one of these locations.
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