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RANDOM BULLSHIT GO
If you're reading this, you're either someone who can put two and two together from my vague delusions-of-grendeur-posting on the bird app, someone I've already explained the project to, or my ex-wife and/or ex-girlfriend (Yuki and/or Bianca please go away challenge 2024).
This is the text dump for the eventual guide for the body morphing tool I'm working on, so expect typos, half-finished sentences, incoherent rambling, and screencaps in weird places. I'm working on this while at the airport because JETSTAR CANCELLED MY ORIGINAL FUCKING FLIGHT GOD FUCKING DAMMIT and will be fleshed out while I'm in Melbourne alongside the actual tool itself.
Yes this will likely be formatted like the Anamnesis wiki eventually because I'm nothing if not unfailingly consistent.
Fucking never, stop asking
Hi my name is Ani and I like writing documentation instead of doing literally anything else of use wheeeeeeeeeeeeeeeeeeee
Unlike the tool this is based on, I will not be hand-holding you throughout and teaching you all the intricacies of Blender. It is expected that, as someone making mods for BG3, you should be familiar with basic Blender functionality, and have the relevant plugins/extensions installed already. If not, you're advised to read the relevant documentation- I highly recommend familiarising yourself with Padme4000's work as the current gold standard (I will put a better link here eventually), or you can join the Down by the River Discord server (they seem cool there but I am Shy and Awkward™ so I don't talk in there). Beyond that, I'm sorry, but I currently don't have the attention span or time to offer any help outside this documentation.
- Import DAE/GR2 files
- Edit meshes
- Add modifiers
- Weight paint or transfer
- Parent to an armature
- Export GR2 files
- Put that shit in the game