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User Inputs

Henry de Jongh edited this page Mar 6, 2023 · 4 revisions

Any invoked input that begins with the name "User" will invoke the output handlers on the target reactive logic component that listen for the same name.

For example invoking UserExploded on a target causes the target to invoke the UserExploded output.

This bypasses the IReactive.OnReactiveInput() method completely and is intended for use by the level designer.

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