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vkd3d: enable ds<->color copies using maintenance8 #2314

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Jan 28, 2025
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41 changes: 37 additions & 4 deletions libs/vkd3d/command.c
Original file line number Diff line number Diff line change
Expand Up @@ -7720,7 +7720,39 @@ struct d3d12_image_copy_barrier
bool dst_is_depth_stencil;
};

static void d3d12_command_list_copy_image_barrier_flags(struct d3d12_image_copy_barrier *barrier,
/* maintenance8 enables copies between:
• 32-bit depth (VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT)
◦ VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32_SINT, VK_FORMAT_R32_UINT
• 24-bit depth (VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT)
◦ VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32_SINT, VK_FORMAT_R32_UINT
• 16-bit depth (VK_FORMAT_D16_UNORM, VK_FORMAT_D16_UNORM_S8_UINT)
◦ VK_FORMAT_R16_SFLOAT, VK_FORMAT_R16_UNORM, VK_FORMAT_R16_SNORM, VK_FORMAT_R16_UINT, VK_FORMAT_R16_SINT
• 8-bit stencil (VK_FORMAT_S8_UINT, VK_FORMAT_D16_UNORM_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT)
◦ VK_FORMAT_R8_UINT, VK_FORMAT_R8_SINT, VK_FORMAT_R8_UNORM, VK_FORMAT_R8_SNORM

* assume if one format is depth/stencil and the other is color then it is allowed
*/
static bool d3d12_command_list_check_ds_color_copy_compatibility(struct d3d12_command_list *list,
const struct vkd3d_format *dst_format, const struct vkd3d_format *src_format)
{
VkImageAspectFlags ds_bits = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
const struct vkd3d_format *ds_format = dst_format->vk_aspect_mask & ds_bits ? dst_format : src_format;
const struct vkd3d_format *color_format = ds_format == dst_format ? src_format : dst_format;

/* TODO: maintenance8 only allows GRAPHICS queue DS<->COLOR, but future extensions may allow on other queues */
if (list->type != D3D12_COMMAND_LIST_TYPE_DIRECT || !list->device->device_info.maintenance_8_features.maintenance8)
return false;

/* ensure formats detected as expected */
if ((ds_format->vk_aspect_mask & ds_bits) == 0 ||
(color_format->vk_aspect_mask & VK_IMAGE_ASPECT_COLOR_BIT) == 0)
return false;

return true;
}

static void d3d12_command_list_copy_image_barrier_flags(struct d3d12_command_list *list,
struct d3d12_image_copy_barrier *barrier,
const struct d3d12_resource *dst_resource, const struct vkd3d_format *dst_format,
const struct d3d12_resource *src_resource, const struct vkd3d_format *src_format,
const VkImageCopy2 *region, bool overlapping_subresource)
Expand All @@ -7732,7 +7764,8 @@ static void d3d12_command_list_copy_image_barrier_flags(struct d3d12_image_copy_
VK_IMAGE_ASPECT_PLANE_0_BIT | VK_IMAGE_ASPECT_PLANE_1_BIT | VK_IMAGE_ASPECT_PLANE_2_BIT;

barrier->use_copy = dst_format->vk_aspect_mask == src_format->vk_aspect_mask ||
((dst_format->vk_aspect_mask & compatible_aspects) && (src_format->vk_aspect_mask & compatible_aspects));
((dst_format->vk_aspect_mask & compatible_aspects) && (src_format->vk_aspect_mask & compatible_aspects)) ||
d3d12_command_list_check_ds_color_copy_compatibility(list, dst_format, src_format);
barrier->dst_is_depth_stencil = !!(dst_format->vk_aspect_mask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT));

if (barrier->use_copy)
Expand Down Expand Up @@ -7798,7 +7831,7 @@ static void d3d12_command_list_copy_image_transition_images(struct d3d12_command
struct d3d12_image_copy_barrier barrier;
VkAccessFlags2 dst_copy_pass_access;

d3d12_command_list_copy_image_barrier_flags(&barrier,
d3d12_command_list_copy_image_barrier_flags(list, &barrier,
dst_resource, dst_format,
src_resource, src_format,
region, overlapping_subresource);
Expand Down Expand Up @@ -7844,7 +7877,7 @@ static void d3d12_command_list_copy_image(struct d3d12_command_list *list,
unsigned int i;
HRESULT hr;

d3d12_command_list_copy_image_barrier_flags(&barrier,
d3d12_command_list_copy_image_barrier_flags(list, &barrier,
dst_resource, dst_format,
src_resource, src_format,
region, overlapping_subresource);
Expand Down