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Tools and Programs
BAD-AL edited this page Dec 14, 2023
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Over the years several tools/programs have been created to assist in mod development for Battlefront I and II.
Here is an incomplete list:
Tool/Program | Description |
---|---|
MSH Viewer | Neat tool that lets you inspect the different models (.msh files) used in SWBF I && II |
MSH viewer openGL | another .msh file viewer |
ZeroMunge | Build Tool replacement (VisualMunge.exe improvement) |
Alt Addon System | Alternate addon system (mostly for console modding) |
LVLTool | inspect, add, replace resources inside .lvl files |
swbf-unmunge | rips resources from .lvl files and get them back into a useful form |
World edit | Replacement for 'Zero Editor' |
SWBF-msh-blender-IO | model importer/exporter for the popular 'Blender' program |
xsizetools | addon for Softimage with full export and import of 3D .msh files for SWBF |
mshsuite | Editor for ZeroEngine .msh files |
MSHEditor | .msh file editor |
Full Sound dev env | Re-creation of Sound build environment for Star Wars Battlefront (2004) and Star Wars Battlefront II (2005) |
Lua Decompiler SWBFII | Lua 5.0.2 de-compiler |
SoundFMVextractor | Sound and Video extraction tool |
BF1 Sky Changer | For changing some sky values in BF1 |
PC core.lvl builder | Builder for the BF2 base game core.lvl file |
Unity-SWBF2-Import | Import Maps from the Star Wars Battlefront II (2005) Mod Tools into Unity 2019.3 |