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v2.2.1

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@Dragorn421 Dragorn421 released this 22 May 19:01
· 84 commits to main since this release
a7257f4

Changes

Fixes

  • Fix sm64 geolayout imports by @Lilaa3 in #283
  • Fix OoT UI showing in SM64 by @Yanis42 in #286
  • Fix incorrect version checking code by @kurethedead in #292
  • [SM64] - Fix animation translation by @Lilaa3 in #298
  • Removed tex1 related code from BSDF to F3D converter by @kurethedead in #296
  • Name data in f3d_material_library.blend fast64-specific names by @Dragorn421 in #281
  • [OoT] Fixed door upgrade by @Yanis42 in #287
  • Solidify checking materials assigned to faces by @Dragorn421 in #304
  • Fixed large uv wrapping by @Lilaa3 in #249
  • Blender 3.2 Compatibility by @jesusyoshi54 in #312
  • Blender Version 4.1 Fix by @jesusyoshi54 in #325
  • fix oot scene exporting with recent decomp versions / hackeroot by @Reonu in #327
  • Fix preset in new materials, consolidate applying presets by @Dragorn421 in #322
  • preview vertex colors on packed materials (temporary solution) by @Reonu in #332
  • Fixed scene table capitalization issue by @Yanis42 in #340
  • change the while with a for in parseMacroArgs by @coco875 in #323
  • Fix OoT import failing in Blender 4.1 by @Dragorn421 in #344
  • Fixed bug with custom lights by @sauraen in #345
  • [SM64] Fix object rotations by @Lilaa3 in #339
  • [OoT] Fix Cutscene Main obj empty type upgrade issues by @Yanis42 in #290
  • [OoT] Fix cutscene import issues by @Yanis42 in #343

Code maintenance

  • Cleanup: delete f3d_constants.py by @Dragorn421 in #279
  • black format by @Dragorn421 in #277
  • Black Lint with github actions by @Dragorn421 in #278
  • 60 fps, higher quality, up to date, cleaner, mario running gif by @Lilaa3 in #300
  • Minor unused stuff cleanup (mostly OoT) by @Yanis42 in #289
  • Use Black 23 specifically by @Dragorn421 in #303
  • [OOT] Applied new organisation to oot_collision.py and oot_collision_classes.py by @Yanis42 in #238
  • [OOT] Applied new organisation to remaining code from oot_anim.py by @Yanis42 in #237
  • Rendermode internal simplification by @sauraen in #271
  • Some f3d parser cleanup by @Dragorn421 in #276
  • [OoT] Externalize cutscene float values export/import by @Dragorn421 in #314
  • [OoT] Refactor scene_table_c.py by @Yanis42 in #272
  • [OoT] Refactor spec.py by @Yanis42 in #306

Attempted fixes

New Contributors

Full Changelog: v2.2.0...v2.2.1