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[F3D] [Bugfix] Fix Sync Optimization for Mat Bleed #487

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In the offending function, materials were checked for any "DP" type gbi macro, and if there were none, the pipe sync was removed. The issue with this is that the DL for tesxture loading was a separate GfxList, so pipe syncs were removed if textures were loaded by no material changes occured.

@jesusyoshi54 jesusyoshi54 added bug Something isn't working f3d Has to do with the "f3d" code common to all games labels Dec 25, 2024
@KazeEmanuar
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confirmed working and fixing the crashes

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Lilaa3 commented Dec 25, 2024

Is there any reason this is based on binary fix pr?

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jesusyoshi54 commented Dec 25, 2024 via email

@jesusyoshi54 jesusyoshi54 marked this pull request as ready for review January 1, 2025 15:48
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force pushed to rebase to main

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3 participants