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Rework gear save to utilize get/setUnitLoadout #564
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BoGuu
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Jun 21, 2019
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We are in testing pre-release for 5.0.0, I'll point this to a development branch. This would break back compatibility at this point
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DomT602
requested changes
Nov 24, 2019
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I see no benefit in using a custom script to save gear manually when there are commands that can handle this, so here it is...
Resolves #562
Changes proposed in this pull request:
changed saving of player gear to utilize getUnitLoadout/setUnitLoadout which both reduces complexity of functions and should fix edge cases (see Weapon attachments don't save when you put the weapon in your backpack #562)
I have tested my changes and corrected any errors found
-> Testing will be done ASAP, don't have a machine rn