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Walktrigger edgecases

tannerdino edited this page Oct 11, 2024 · 2 revisions

When the target is out of reach, the walktrigger runs twice. For player following, interactions with the target is instantly cleared after the first walktrigger. Regular movement (yellowX) only runs the walktrigger once from client input.

2024-10-10.19-25-49.mp4

Ap attacks also fall under this out of reach rule.

2024-10-10.19-39-55.mp4

On first interaction, or if you havent reached your destination, the walktrigger will run twice. An interesting scenario is firemaking adjacent logs whilst stunned. (No longer works in osrs since east fm bug is gone)

2024-10-11.00-42-08.mp4

If you're busy(), and have a walktrigger ready to execute, both interactions and movement will not process until protected access is given. This can 'queue' up the walktrigger so to speak.

2024-10-10.18-59-27.mp4