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Random Events
There are 18 different random events for this revision. The next random events to be added to the game would be on Aug 2, 2004: The strange box, maze, and mime random events. Based on forum posts such as this, it seems like random events spawn every 30 minutes to 1 hour. A normal timer is set every 5 minutes to check if the player is eligible for a random event. Additionally, random events can spawn from various actions through out the game:
- alching. Confirmed
- teleporting. Confirmed (probably every spell)
- cooking. Confirmed
- using flax wheel. Confirmed (early osrs)
- using anvil? Cant find a video, not implemented.
- fletching? Cant find a video, not implemented.
- flax picking? Cant find a video, but it is implemented.
- smithing at furnace. Confirmed?
- crafting at furnace. Confirmed
Random events are currently implemented to trigger during these actions. Notice, in the links above, how they all spawn on the very first tick of interacting with it. This is consistent with early osrs mechanics, and pretty much every random event video ever has them spawning on the first interaction. Some spells, like alching, don't interrupt your current action, whilst other actions like woodcutting or mining are interrupted from random events spawning. This might apply to other spells such as superheat, or even manual casting. More video evidence is needed.
For this revision, we have 5 general random events. These random events are the Drunken Dwarf, Genie, Mysterious Old Man, Swarm, and Strange Plant (members only). General random events pretty much always have a chance to spawn. They can spawn from the random event timer, and from actions. The Drunken Dwarf, Genie, and Mysterious Old Man all have messages above their head signifying their patience. In osrs these messages are random, but for us they're in the same order every time. The timings depend on the random event.
Only a few of our failure teleports are confirmed. However, the osrs wiki did have some data on the failure teleports from the postie pete random event. It's plausible that a few of these are shared with the other randoms. But it seems like most are postie pete specific.
Confirmed failure teleports:
When the Drunken Dwarf spawns, there is no smoke puff effect like in osrs: Here. Neither does he say goodbye after he's talked to. When he's talked to he gives the same reward as osrs, kebab and beer.
The dwarf's patience lasts for 60 ticks, every 10 ticks he says something to you: Video
- "Aww comeon, talk to ikle me (displayname)!" Emotes
- "Oi, are you der (displayname)!" Wave emote
- "Dunt ignore your mate, (displayname)!" No emote?
- "I hates yoo (displayname)!" Emotes
- missing
After the 60 ticks are up, he starts throwing little rocks at you: Video. Stats are guessed, at about 50 attack 1 strength (yes these are melee attacks). When he's angry, you can still talk to him to cheer him up: "Despite ignoring the Drunken Dwarf, if at any point in time you wish to stop him from attack you, just talk to him. This is unlike the Strange Plant, which will not cease its assault once it starts attacking you.": Link.
When the dwarf can't find the player he says "Aww me is all alone." and gets deleted: Video.
When a genie spawns, he does have a smoke puff unlike the dwarf random. When you talk to him, he gives you a genie lamp (same as osrs), waves, and smoke puffs away: Video.
Genie's patience lasts for 80 ticks, every 20 ticks he says something to you: Video 1, Video 2.
- "Ehem... master (displayname)?" Wave emote
- "Are you there, master (displayname)?" Think emote
- "You shouldn't ignore a Genie master (displayname)?" Angry emote
After 80 ticks, he can teleport you to a random location, or scatter your whole inventory on the ground. Plenty of the fansite random event guides linked at the bottom mention he can teleport or scatter your inventory. "If you ignore him he will scatter your items on the ground or teleport you.": Link. Genie teleporting the player: Video.
When the Mysterious Old Man spawns, like the genie, he does have a smoke puff but also bows to the player: Video. When you talk to him, he can either give you a kebab, spinach roll, 240 coins, or a casket. On F2P worlds he doesn't give you a casket, only the kebab, spinach roll, and 240 coins.
His patience is very similar to the Genie. He lasts for 80 ticks, saying something to you every 20 ticks:
- "ehem... Hello (displayname)!" Wave emote
- "Hello, are you there (displayname)!" Think emote
- "It's really rude to ignore someone, (displayname)!" Angry emote
After 80 ticks, he will teleport the player to a random location: Video.
When the Mysterious Old Man is lost, he says "I lose more friends that way." Cry emote: Video
The swarm attacks the player the moment it spawns. It can hit up to 2, with an attack rate of 7 ticks: Video. The maxrange
is approximated to be around 3: Video. When you attack the swarm back, you always deal 0 damage. The only way to escape the swarm is to run outside it's maxrange
.
When a Strange plant spawns in, it takes approximately 44 ticks for it to fully grow into its interactable state. After these 44 ticks, the player has another 50 ticks to pick the fruit from it: Video. If the player doesn't pick the fruit in time, the plant becomes hostile and attacks. The Strange plant can poison with a severity of 10, and reduces the players max hit to 3: Video. Strange plant is still killable, in this video he does 209 damage to it in about 9 minutes of footage, and receives nothing as a drop.
There are 13 skilling random events. Big fish, River troll, and Whirlpool for Fishing; exploding rock, flying pickaxe head, and Rock golem for Mining; Shade, and Zombie for Prayer; poison gas, and Watchman for Thieving; and Tree spirit, Ent, and flying axe head for Woodcutting. Current implementation for skilling random events makes it so whenever you do a skilling action, you have a chance to spawn it's respective skilling random event AND any of the general random events. So when you bury a bone for example, you can summon a shade, zombie, or general random event.
Fishing random events spawn on the first tick of interacting with the fishing spot. Unlike most skilling actions, getting a random event does not interrupt you. You will continue to fish normally: Video.
When you receive a Big fish random event, the fishing spot changes into a Big fish, and hits you (for no damage). The Big fish disappears, you are delayed 3 ticks, your fishing equipment used will be dropped on the ground near you (line of walk, with radius of 7?), the Big fish changes back into the fishing spot, and the fishing spot moves. Because of the behavior of p_delay, your character will try to interact with the fishing spot again, moving your character to it after it teleports. Fishing equipment dropping on the ground is visually handled with a water strike projectile, originating from the player coord.
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