Releases: zealottormunds/unsme
Releases · zealottormunds/unsme
UNSME v1.95a
Changelog 1.95a:
- Improved the selection sphere (performance & functionality)
- Added command /exportbones to export all bones to a .txt file.
- Added command /setvertexscale to set the scale of vertices on screen.
- Fixed vertex selection issues
- Fixed perspective of the ortographic camera mode
UNSME v1.9b
Changelog 1.9b
- Fixed /loadtexture: PATH
UNSME v1.9a
Changelog 1.9a:
- Model importing is now fixed. Models should no longer be invisible.
- If you're using blender, mark "triangulate faces" when exporting the obj file.
- Fixed shadows when saving the xfbin.
UNSME v1.9e
Changelog 1.9e:
- Fixed file explorer
- Fixed weight editor (again but for real this time!)
- Fixed names getting deleted in new models
- Fixed crashes when saving certain models
UNSME v1.9c
Changelog 1.9c
- Fixed weight editor
- Added warnings when importing models with a different group count than the original
- Fixed the extra triangle when opening .xfbin files in the tool
- Fixed a triangle being removed when saving .xfbin files
UNSME v1.8d
Changelog 1.8a:
- Added the auto-rigger. If your new model's proportions are similar to the game model you're basing off, you can use this to rig your models automatically.
- Fixing 6C and 80 now works for multi-grouped meshes, which means you can import .objs on normal models (like 2itcbod1, 2orcbod1, etcetera, as long as your .obj has the same amount of groups as the original mesh.)
- Added support for fourth bone. This was breaking rigs previously.
Changelog 1.8b:
- All file exploration has to be done through paths due to a Unity bug. This version adds paths to every command.
- /savexfbin PATH
- /loadtexture PATH
- /importobj: PATH
- /exportobj: PATH
Changelog 1.8c:
- Blender .obj files are now supported.
Changelog 1.8d:
- Fixed weight editor
Beta v1.75a
Changelog 1.75a:
- Added the old weight saving mode (for people who were used to 1.6 or previous weights).
- Added groups (/groups, /creategroup, /deletegroup, /addtogroup, /removefromgroup)
- Rewritten the entire console system. It's faster now.
Beta v1.7a
It's been a long while. But 1.7 is released! Yay!
Changelog 1.7a:
- Added ortographic camera mode. When using it, you'll be able to select a region of vertices instead of using the selection sphere. Enable it with E, and then hold click to select an area of vertices. Alt + Click will deselect. It's important to do it slowly, because selecting too many vertices at the same time lags the program.
- Improved the bone editor. A prompt will appear, asking if you want the tool to search for bone names in the model. It's known to work properly in 1cmnbod1 (for adult models) and rcmnbod1 (for child models), so it's really useful. The IDs in other models might not be as accurate, so I'd recommend using the normal bone editor for the rest.
- Made the background darker (just a nitpick, but sometimes the vertices looked too similar to the background and they get mixed up).
- Fixed the saving in models with 28 of length.
- Discovered a new mesh type, with a length of 32. The tool can read those too, but saving might be weird.
- /importbones has been disabled. It brought more confusion than anything.
- Stability improved.
- Minor bugfixes.
- Added /impobjpos, in case you only modified the positions of the vertices of a model. This is really useful with models that have many groups, as it won't break the mesh.
Beta v1.6a
Changelog 1.6a:
- Obj importer has been rewritten again.
- UV mapping issue has been fixed. Model cleaner is not needed anymore.
- /importbones has been added.
- When importing .obj files, the tool will look for a .obj.bones file with the same name as the model to do an automatic /importbones.
- UI made prettier.
Beta v1.5a
Changelog 1.5a:
- 6C and 80 fix is now optional, as it fucks up meshes with multiple groups.
- Only vertices you moved get saved now, so the rest don't get fucked up.
- Minor tweaks and bugfixes.
- Herobrine removed.