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The violence of the Multi Grind

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@xzxADIxzx xzxADIxzx released this 08 Mar 18:40
· 688 commits to main since this release

Synchronization of what you've been waiting for - the Cyber Grind and the 7th layer!
Phew, this update took me a lot of time...

  • Now reader and writer use unmanaged memory which is supposed to be faster
  • Synchronized the damage from the the rocket launcher cannonball, harpoon and shotgun zone
  • Optimized damage packet size
  • Fixed the possibility of enemies spawning in the lobby with cheats turned off
  • Saws no longer break on allies in a lobby with PvP turned off
  • Fixed cheats that remained enabled after being banned by the host
  • Made the doors always unlocked
  • Now remote players can also open the doors
  • Doors no longer unload locations, which is necessary for the new multiplayer
  • Doors unload locations again, but now only when there are no players there
  • Synchronized the spawn, movement and destruction of the cannonball
  • Added the ability to take cannonballs from other players using a parry or hook
  • Fixed damage from chargebacks
  • Fixed weapon color synchronization not working after the update
  • Optimized player packet size
  • Synchronized the rocket
  • Fixed double explosion from the core
  • Added a command to load levels
  • Deleted the synchronization of open doors, because the doors are now always open
  • Synchronized some enemies from the seventh layer
  • Removed doors on levels 2-4 to prevent players from getting stuck
  • Duplicated the torches on 4-3 and P-1 so that players would not walk in the dark
  • Fixed unsynchronized lighting and music at levels P-1 and P-2
  • Synchronized the timer shutdown at the above levels
  • Removed arena boundaries at levels 5-2 and 6-1
  • Synchronized the opening of the initial & final door
  • Added the ability to load prime and secret levels with the level command
  • Added a custom logger to make messages more beautiful and have a prefix
  • Added logs wherever I could
  • Removed an additional skull from level 5-2 that the developer left
  • Items are now only loaded after creating a lobby, so the 7th layer will no longer be broken in offline play
  • Made audio mixer loading asynchronous
  • Rooms no longer reset when the host dies. Hurray, hurray, hurray! 🎉
  • Rewrote the remote player (again)
  • Optimized the "bottleneck" of networking by 3 bytes
  • Synchronized a skull case in 7-2
  • Added synchronization of activated world triggers for new players
  • Synchronized the freezing of rockets and the transfer of its owner
  • Added a comprehensive administration system so that no one can spam the lobby with projectiles, enemies or plushies
  • Replaced the kick message with a ban message
  • Added new style bonus
  • Fixed a bug due to which screwdriver's damage was multiplied by the number of players
  • Magnets and screwdrivers can now get stuck in the local player if was sent by a remote player
  • Added the ability to punch magnets stuck in the local player so you can escape death
  • Refactored the Cyber Grind synchronization code
  • Added a new death screen for the Cyber Grind and respawning
  • Fixed the red altar at the very beginning of the level 7-1
  • Fixed the duplicate red skull
  • Removed two doors that prevent you from going further in multiplayer
  • Added Steam Rich Presence support; contributed by kekson1a
  • Made the health bar size constant
  • Added an ellipsis above players' heads indicating that the player is typing
  • Synchronized the secret boss at 7-1
  • Synced the secret boss door
  • Fixed the Minotaur cutscene
  • Fixed a bug due to which the trolley was replaced with a Florp
  • Synchronized the trolleys in the tunnel at 7-1
  • Synchronized the death of the first phase of the boss in the tunnel
  • Synchronized the fall of the tower at 7-2
  • Fixed slippage from trolleys
  • Fixed accumulating zoom when shooting with the interface open
  • Synchronized the door of the Very Cancerous Rodent at level 1-2
  • Fixed a bug with teleportation to an unloaded location
  • Fixed respawn during the battle with the Minotaur
  • Fixed getting stuck on the sides of the elevator after loading a level
  • Fixed the disappearing room in front of the boss fact
  • Moved the weapon color data to a separate packet, in which in the future there will also be data about the player's suit
  • Finally made the hook work for clients and attract enemies! 🎉
  • Synchronized different things in the Mandalore's room
  • Fixed the wall blocking the exit at 6-1
  • Synchronized V2 cutscene at 1-4 (this took me 3 hours, god)
  • Synchronized V2 death cutscene and music
  • Synchronized the drop of a shotgun from Swordsmachine
  • Fixed the hand at level 2-4
  • Removed the invisible wall at the same level
  • Fixed spam with dev plushies
  • Synchronized The Corpse of The Corpse of King Minos
  • Added a new point to the interactive guide so that people do not miss the Emoji Wheel
  • Synchronized the trees at level 7-3
  • Synchronized the glowing red skulls above the door
  • Destroyed the bugged torch at level 7-3
  • Unlocked some doors that would prevent clients from going further
  • Added teleportation to the last room of 7-3
  • Fixed bugged collider of a door at level 7-3
  • Synchronized the opening of a big door
  • Synchronized the death of puppets after filling a tree with blood
  • Synchronized all of the hook points
  • Synchronized Minotaur: intro, attacks, death & etc.
  • Added a protection from joining Multikill lobbies
  • Marked Jaket lobbies to prevent Multikill players from joining them
  • Synchronized trams speed; contributed by Ardub
  • Added color formatting to the chat
  • Fixed the desync of some hook points
  • Made the doors on the rails always open
  • Fixed the buggy death trigger in the last room of 7-2
  • FIxed the bomb at level 7-2
  • Fixed "small" terminals at 7-2
  • Made enemies target players
  • Added funny message at the beggining of the level 7-2
  • Fixed enemies desync in the Cyber Grind and other levels