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31 changes: 31 additions & 0 deletions
31
include/RED4ext/Scripting/Natives/Generated/GpuWrapApi/VertexLayoutDesc.hpp
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#pragma once | ||
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// clang-format off | ||
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// This file is generated from the Game's Reflection data | ||
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#include <cstdint> | ||
#include <RED4ext/Common.hpp> | ||
#include <RED4ext/NativeTypes.hpp> | ||
#include <RED4ext/Scripting/Natives/Generated/GpuWrapApi/VertexPackingPackingElement.hpp> | ||
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namespace RED4ext | ||
{ | ||
namespace GpuWrapApi | ||
{ | ||
struct VertexLayoutDesc | ||
{ | ||
static constexpr const char* NAME = "GpuWrapApiVertexLayoutDesc"; | ||
static constexpr const char* ALIAS = NAME; | ||
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StaticArray<GpuWrapApi::VertexPackingPackingElement, 32> elements; // 00 | ||
StaticArray<uint8_t, 8> slotStrides; // A4 | ||
uint32_t slotMask; // B0 | ||
uint32_t hash; // B4 | ||
}; | ||
RED4EXT_ASSERT_SIZE(VertexLayoutDesc, 0xB8); | ||
} // namespace GpuWrapApi | ||
using GpuWrapApiVertexLayoutDesc = GpuWrapApi::VertexLayoutDesc; | ||
} // namespace RED4ext | ||
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// clang-format on |
22 changes: 22 additions & 0 deletions
22
include/RED4ext/Scripting/Natives/Generated/GpuWrapApi/VertexPackingEStreamType.hpp
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#pragma once | ||
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// clang-format off | ||
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// This file is generated from the Game's Reflection data | ||
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#include <cstdint> | ||
namespace RED4ext | ||
{ | ||
namespace GpuWrapApi { | ||
enum class VertexPackingEStreamType : uint8_t | ||
{ | ||
ST_PerVertex = 0, | ||
ST_PerInstance = 1, | ||
ST_Max = 2, | ||
ST_Invalid = 255, | ||
}; | ||
} // namespace GpuWrapApi | ||
using GpuWrapApiVertexPackingEStreamType = GpuWrapApi::VertexPackingEStreamType; | ||
} // namespace RED4ext | ||
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// clang-format on |
33 changes: 33 additions & 0 deletions
33
include/RED4ext/Scripting/Natives/Generated/GpuWrapApi/VertexPackingPackingElement.hpp
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#pragma once | ||
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// clang-format off | ||
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// This file is generated from the Game's Reflection data | ||
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#include <cstdint> | ||
#include <RED4ext/Common.hpp> | ||
#include <RED4ext/Scripting/Natives/Generated/GpuWrapApi/VertexPackingEStreamType.hpp> | ||
#include <RED4ext/Scripting/Natives/Generated/GpuWrapApi/VertexPackingePackingType.hpp> | ||
#include <RED4ext/Scripting/Natives/Generated/GpuWrapApi/VertexPackingePackingUsage.hpp> | ||
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namespace RED4ext | ||
{ | ||
namespace GpuWrapApi | ||
{ | ||
struct VertexPackingPackingElement | ||
{ | ||
static constexpr const char* NAME = "GpuWrapApiVertexPackingPackingElement"; | ||
static constexpr const char* ALIAS = NAME; | ||
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GpuWrapApi::VertexPackingePackingType type; // 00 | ||
GpuWrapApi::VertexPackingePackingUsage usage; // 01 | ||
uint8_t usageIndex; // 02 | ||
uint8_t streamIndex; // 03 | ||
GpuWrapApi::VertexPackingEStreamType streamType; // 04 | ||
}; | ||
RED4EXT_ASSERT_SIZE(VertexPackingPackingElement, 0x5); | ||
} // namespace GpuWrapApi | ||
using GpuWrapApiVertexPackingPackingElement = GpuWrapApi::VertexPackingPackingElement; | ||
} // namespace RED4ext | ||
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// clang-format on |
51 changes: 51 additions & 0 deletions
51
include/RED4ext/Scripting/Natives/Generated/GpuWrapApi/VertexPackingePackingType.hpp
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#pragma once | ||
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// clang-format off | ||
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// This file is generated from the Game's Reflection data | ||
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#include <cstdint> | ||
namespace RED4ext | ||
{ | ||
namespace GpuWrapApi { | ||
enum class VertexPackingePackingType : uint8_t | ||
{ | ||
PT_Float1 = 0, | ||
PT_Float2 = 1, | ||
PT_Float3 = 2, | ||
PT_Float4 = 3, | ||
PT_Float16_2 = 4, | ||
PT_Float16_4 = 5, | ||
PT_UShort1 = 6, | ||
PT_UShort2 = 7, | ||
PT_UShort4 = 8, | ||
PT_UShort4N = 9, | ||
PT_Short1 = 10, | ||
PT_Short2 = 11, | ||
PT_Short4 = 12, | ||
PT_Short4N = 13, | ||
PT_UInt1 = 14, | ||
PT_UInt2 = 15, | ||
PT_UInt3 = 16, | ||
PT_UInt4 = 17, | ||
PT_Int1 = 18, | ||
PT_Int2 = 19, | ||
PT_Int3 = 20, | ||
PT_Int4 = 21, | ||
PT_Color = 22, | ||
PT_UByte1 = 23, | ||
PT_UByte1F = 24, | ||
PT_UByte4 = 25, | ||
PT_UByte4N = 26, | ||
PT_Byte4N = 27, | ||
PT_Dec4 = 28, | ||
PT_Index16 = 29, | ||
PT_Index32 = 30, | ||
PT_Max = 31, | ||
PT_Invalid = 255, | ||
}; | ||
} // namespace GpuWrapApi | ||
using GpuWrapApiVertexPackingePackingType = GpuWrapApi::VertexPackingePackingType; | ||
} // namespace RED4ext | ||
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// clang-format on |
44 changes: 44 additions & 0 deletions
44
include/RED4ext/Scripting/Natives/Generated/GpuWrapApi/VertexPackingePackingUsage.hpp
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#pragma once | ||
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// clang-format off | ||
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// This file is generated from the Game's Reflection data | ||
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#include <cstdint> | ||
namespace RED4ext | ||
{ | ||
namespace GpuWrapApi { | ||
enum class VertexPackingePackingUsage : uint8_t | ||
{ | ||
PS_SysPosition = 0, | ||
PS_Position = 1, | ||
PS_Normal = 2, | ||
PS_Tangent = 3, | ||
PS_Binormal = 4, | ||
PS_TexCoord = 5, | ||
PS_Color = 6, | ||
PS_SkinIndices = 7, | ||
PS_SkinWeights = 8, | ||
PS_DestructionIndices = 9, | ||
PS_MultilayerPaint = 10, | ||
PS_InstanceTransform = 11, | ||
PS_InstanceLODParams = 12, | ||
PS_InstanceSkinningData = 13, | ||
PS_PatchSize = 14, | ||
PS_PatchBias = 15, | ||
PS_ExtraData = 16, | ||
PS_VehicleDmgNormal = 17, | ||
PS_VehicleDmgPosition = 18, | ||
PS_PositionDelta = 19, | ||
PS_LightBlockerIntensity = 20, | ||
PS_BoneIndex = 21, | ||
PS_Padding = 22, | ||
PS_PatchOffset = 23, | ||
PS_Max = 24, | ||
PS_Invalid = 255, | ||
}; | ||
} // namespace GpuWrapApi | ||
using GpuWrapApiVertexPackingePackingUsage = GpuWrapApi::VertexPackingePackingUsage; | ||
} // namespace RED4ext | ||
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// clang-format on |
21 changes: 21 additions & 0 deletions
21
include/RED4ext/Scripting/Natives/Generated/GpuWrapApi/eIndexBufferChunkType.hpp
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#pragma once | ||
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// clang-format off | ||
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// This file is generated from the Game's Reflection data | ||
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#include <cstdint> | ||
namespace RED4ext | ||
{ | ||
namespace GpuWrapApi { | ||
enum class eIndexBufferChunkType : uint8_t | ||
{ | ||
IBCT_IndexUInt = 0, | ||
IBCT_IndexUShort = 1, | ||
IBCT_Max = 2, | ||
}; | ||
} // namespace GpuWrapApi | ||
using GpuWrapApieIndexBufferChunkType = GpuWrapApi::eIndexBufferChunkType; | ||
} // namespace RED4ext | ||
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// clang-format on |
85 changes: 85 additions & 0 deletions
85
include/RED4ext/Scripting/Natives/Generated/GpuWrapApi/eTextureFormat.hpp
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#pragma once | ||
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// clang-format off | ||
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// This file is generated from the Game's Reflection data | ||
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#include <cstdint> | ||
namespace RED4ext | ||
{ | ||
namespace GpuWrapApi { | ||
enum class eTextureFormat : uint8_t | ||
{ | ||
TEXFMT_A8_Unorm = 0, | ||
TEXFMT_R8_Unorm = 1, | ||
TEXFMT_L8_Unorm = 2, | ||
TEXFMT_R8G8_Unorm = 3, | ||
TEXFMT_R8G8B8X8_Unorm = 4, | ||
TEXFMT_R8G8B8A8_Unorm = 5, | ||
TEXFMT_R8G8B8A8_Snorm = 6, | ||
TEXFMT_R16_Unorm = 7, | ||
TEXFMT_R16_Uint = 8, | ||
TEXFMT_R32_Uint = 9, | ||
TEXFMT_R32G32B32A32_Uint = 10, | ||
TEXFMT_R32G32_Uint = 11, | ||
TEXFMT_R16G16B16A16_Unorm = 12, | ||
TEXFMT_R16G16B16A16_Uint = 14, | ||
TEXFMT_R16G16_Uint = 15, | ||
TEXFMT_R10G10B10A2_Unorm = 16, | ||
TEXFMT_R16G16B16A16_Float = 17, | ||
TEXFMT_R11G11B10_Float = 18, | ||
TEXFMT_R16G16_Float = 19, | ||
TEXFMT_R32G32_Float = 20, | ||
TEXFMT_R32G32B32A32_Float = 21, | ||
TEXFMT_R32_Float = 22, | ||
TEXFMT_R16_Float = 23, | ||
TEXFMT_D24S8 = 24, | ||
TEXFMT_D32FS8 = 25, | ||
TEXFMT_D32F = 27, | ||
TEXFMT_D16U = 28, | ||
TEXFMT_BC1 = 29, | ||
TEXFMT_BC2 = 30, | ||
TEXFMT_BC3 = 31, | ||
TEXFMT_BC4 = 32, | ||
TEXFMT_BC5 = 33, | ||
TEXFMT_BC6H_UNSIGNED = 34, | ||
TEXFMT_BC6H_SIGNED = 35, | ||
TEXFMT_BC7 = 36, | ||
TEXFMT_BC7_SRGB = 37, | ||
TEXFMT_R8_Uint = 38, | ||
TEXFMT_R8G8B8A8_Unorm_SRGB = 40, | ||
TEXFMT_BC1_SRGB = 41, | ||
TEXFMT_BC2_SRGB = 42, | ||
TEXFMT_BC3_SRGB = 43, | ||
TEXFMT_R16G16_Unorm = 44, | ||
TEXFMT_R16G16_Sint = 45, | ||
TEXFMT_R16G16_Snorm = 46, | ||
TEXFMT_B5G6R5_Unorm = 47, | ||
TEXFMT_R16_Snorm = 49, | ||
TEXFMT_B8G8R8A8 = 50, | ||
TEXFMT_B8G8R8A8_SRGB = 51, | ||
TEXFMT_A8 = TEXFMT_A8_Unorm, | ||
TEXFMT_BC6H = TEXFMT_BC6H_UNSIGNED, | ||
TEXFMT_Float_R11G11B10 = TEXFMT_R11G11B10_Float, | ||
TEXFMT_Float_R16 = TEXFMT_R16_Float, | ||
TEXFMT_Float_R16G16 = TEXFMT_R16G16_Float, | ||
TEXFMT_Float_R16G16B16A16 = TEXFMT_R16G16B16A16_Float, | ||
TEXFMT_Float_R32 = TEXFMT_R32_Float, | ||
TEXFMT_Float_R32G32 = TEXFMT_R32G32_Float, | ||
TEXFMT_Float_R32G32B32A32 = TEXFMT_R32G32B32A32_Float, | ||
TEXFMT_L8 = TEXFMT_L8_Unorm, | ||
TEXFMT_R10G10B10A2 = TEXFMT_R10G10B10A2_Unorm, | ||
TEXFMT_R8 = TEXFMT_R8_Unorm, | ||
TEXFMT_R8G8 = TEXFMT_R8G8_Unorm, | ||
TEXFMT_R8G8B8A8 = TEXFMT_R8G8B8A8_Unorm_SRGB, | ||
TEXFMT_R8G8B8X8 = TEXFMT_R8G8B8X8_Unorm, | ||
TEXFMT_Uint_16 = TEXFMT_R16_Uint, | ||
TEXFMT_Uint_16_norm = TEXFMT_R16_Unorm, | ||
TEXFMT_Uint_32 = TEXFMT_R32_Uint, | ||
TEXFMT_Uint_R32G32B32A32 = TEXFMT_R16G16B16A16_Uint, | ||
}; | ||
} // namespace GpuWrapApi | ||
using GpuWrapApieTextureFormat = GpuWrapApi::eTextureFormat; | ||
} // namespace RED4ext | ||
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// clang-format on |
30 changes: 30 additions & 0 deletions
30
include/RED4ext/Scripting/Natives/Generated/GpuWrapApi/eTextureGroup.hpp
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#pragma once | ||
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// clang-format off | ||
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// This file is generated from the Game's Reflection data | ||
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#include <cstdint> | ||
namespace RED4ext | ||
{ | ||
namespace GpuWrapApi { | ||
enum class eTextureGroup : uint8_t | ||
{ | ||
TEXG_Generic_Color = 1, | ||
TEXG_Generic_Grayscale = 2, | ||
TEXG_Generic_Normal = 3, | ||
TEXG_Generic_Data = 4, | ||
TEXG_Generic_UI = 5, | ||
TEXG_Generic_Font = 6, | ||
TEXG_Generic_LUT = 7, | ||
TEXG_Generic_MorphBlend = 8, | ||
TEXG_Multilayer_Color = 9, | ||
TEXG_Multilayer_Normal = 10, | ||
TEXG_Multilayer_Grayscale = 11, | ||
TEXG_Multilayer_Microblend = 12, | ||
}; | ||
} // namespace GpuWrapApi | ||
using GpuWrapApieTextureGroup = GpuWrapApi::eTextureGroup; | ||
} // namespace RED4ext | ||
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// clang-format on |
22 changes: 22 additions & 0 deletions
22
include/RED4ext/Scripting/Natives/Generated/GpuWrapApi/eTextureType.hpp
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#pragma once | ||
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// clang-format off | ||
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// This file is generated from the Game's Reflection data | ||
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#include <cstdint> | ||
namespace RED4ext | ||
{ | ||
namespace GpuWrapApi { | ||
enum class eTextureType : uint8_t | ||
{ | ||
TEXTYPE_2D = 0, | ||
TEXTYPE_CUBE = 1, | ||
TEXTYPE_ARRAY = 2, | ||
TEXTYPE_3D = 3, | ||
}; | ||
} // namespace GpuWrapApi | ||
using GpuWrapApieTextureType = GpuWrapApi::eTextureType; | ||
} // namespace RED4ext | ||
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// clang-format on |
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