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Add consistency to capitalization of Emote field.
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ratkosrb committed Jan 13, 2025
1 parent d572db3 commit 84d20ca
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions src/game/ObjectMgr.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -9467,7 +9467,7 @@ void ObjectMgr::LoadBroadcastTexts()
{
if (!sEmotesStore.LookupEntry(bct.emoteId1))
{
sLog.Out(LOG_DBERROR, LOG_LVL_MINIMAL, "BroadcastText (Id: %u) in table `broadcast_text` has emoteId2 %u but emote does not exist.", bct.entry, bct.emoteId1);
sLog.Out(LOG_DBERROR, LOG_LVL_MINIMAL, "BroadcastText (Id: %u) in table `broadcast_text` has EmoteId2 %u but emote does not exist.", bct.entry, bct.emoteId1);
bct.emoteId1 = 0;
}
}
Expand All @@ -9476,7 +9476,7 @@ void ObjectMgr::LoadBroadcastTexts()
{
if (!sEmotesStore.LookupEntry(bct.emoteId2))
{
sLog.Out(LOG_DBERROR, LOG_LVL_MINIMAL, "BroadcastText (Id: %u) in table `broadcast_text` has emoteId3 %u but emote does not exist.", bct.entry, bct.emoteId2);
sLog.Out(LOG_DBERROR, LOG_LVL_MINIMAL, "BroadcastText (Id: %u) in table `broadcast_text` has EmoteId3 %u but emote does not exist.", bct.entry, bct.emoteId2);
bct.emoteId2 = 0;
}
}
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