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#mostly lightning stuff | ||
import RPi.GPIO as GPIO | ||
from time import sleep | ||
#Varaibles | ||
winnerblinktime = .15 | ||
winnerblinktime2 = .3 | ||
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def gameover(all): | ||
for i in range(2): | ||
for y in all: | ||
if not y == 13: | ||
GPIO.output(y, True) | ||
sleep(.05) | ||
for y in all: | ||
if not y == 13: | ||
GPIO.output(y, False) | ||
sleep(.05) | ||
for y in all: | ||
if not y == 13: | ||
GPIO.output(y, True) | ||
sleep(.05) | ||
for y in all: | ||
if not y == 13: | ||
GPIO.output(y, False) | ||
sleep(.05) | ||
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def gamewon(all, yellow): | ||
for i in all: | ||
GPIO.output(i, True) | ||
sleep(.1) | ||
GPIO.output(i, False) | ||
for i in yellow: | ||
GPIO.output(i, True) | ||
sleep(.1) | ||
GPIO.output(i, False) | ||
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def winnerblink(all): | ||
for i in all: | ||
GPIO.output(i, True) | ||
sleep(winnerblinktime) | ||
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for i in all: | ||
GPIO.output(i, False) | ||
sleep(winnerblinktime) | ||
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for i in all: | ||
GPIO.output(i, True) | ||
sleep(winnerblinktime) | ||
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for i in all: | ||
GPIO.output(i, False) | ||
sleep(winnerblinktime) | ||
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for i in all: | ||
GPIO.output(i, True) | ||
sleep(winnerblinktime) | ||
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for i in all: | ||
GPIO.output(i, False) | ||
sleep(winnerblinktime) | ||
#blink from middle | ||
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GPIO.output(13, True) | ||
sleep(winnerblinktime2) | ||
GPIO.output(6, True) | ||
GPIO.output(19, True) | ||
sleep(winnerblinktime2) | ||
GPIO.output(12, True) | ||
GPIO.output(26, True) | ||
sleep(winnerblinktime2) | ||
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sleep(.5) | ||
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def loselife(all): | ||
#TURN OFF ALL LIGHTS | ||
for x in all: | ||
GPIO.output(x, False) | ||
#TURN ON RED | ||
for i in all: | ||
if not i == 13: | ||
GPIO.output(i, True) | ||
sleep(.5) | ||
#OFF AGAIn | ||
for x in all: | ||
GPIO.output(x, False) |
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#LEDGAME | ||
import RPi.GPIO as GPIO | ||
from time import sleep | ||
import Backend | ||
import os | ||
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GPIO.setmode(GPIO.BCM) | ||
GPIO.setwarnings(False) | ||
#GPIO PINS | ||
reda = 26 | ||
redb = 19 | ||
green = 13 | ||
redc = 6 | ||
redd = 12 | ||
buttonPin = 21 | ||
lights = [reda,redb,green,redc,redd] | ||
sc1 = 22 | ||
sc2 = 27 | ||
sc3 = 17 | ||
sc4 = 4 | ||
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scorelights = [sc1,sc2,sc3,sc4] | ||
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GPIO.setup(lights[0], GPIO.OUT) | ||
GPIO.setup(lights[1], GPIO.OUT) | ||
GPIO.setup(lights[2], GPIO.OUT) | ||
GPIO.setup(lights[3], GPIO.OUT) | ||
GPIO.setup(lights[4], GPIO.OUT) | ||
GPIO.setup(scorelights[0], GPIO.OUT) | ||
GPIO.setup(scorelights[1], GPIO.OUT) | ||
GPIO.setup(scorelights[2], GPIO.OUT) | ||
GPIO.setup(scorelights[3], GPIO.OUT) | ||
GPIO.setup(buttonPin, GPIO.IN, pull_up_down=GPIO.PUD_UP) | ||
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#Game Settings | ||
sleepTime = .1 | ||
stepCount = 0 | ||
score = 0 | ||
lives = 3 | ||
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def clear(): | ||
os.system("clear") | ||
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class BreakIt(Exception): pass | ||
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def scoreboard(): | ||
clear() | ||
print("SPEED : " + str(sleepTime)) | ||
print("SCORE : " + str(score)) | ||
print("LIVES : " + str(lives)) | ||
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def switchled(who): | ||
for i in lights: | ||
GPIO.output(i, False) | ||
GPIO.output(who, True) | ||
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def game(): | ||
try: | ||
scoreboard() | ||
while True: | ||
#Scoreboard | ||
if score >= 1: | ||
GPIO.output(sc1, True) | ||
if score >= 2: | ||
GPIO.output(sc2, True) | ||
if score >= 3: | ||
GPIO.output(sc3,True) | ||
if score >= 4: | ||
GPIO.output(sc4,True) | ||
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if score >= 4: | ||
print("You won") | ||
Backend.gamewon(lights,scorelights) | ||
sleepTime = .1 | ||
stepCount = 0 | ||
score = 0 | ||
lives = 3 | ||
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#Check if player is dead | ||
if lives <= 0: | ||
print("Oh dear, you died") | ||
Backend.gameover(lights) | ||
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sleep(1) | ||
#RESET | ||
for l in scorelights: | ||
GPIO.output(l,False) | ||
sleepTime = .1 | ||
stepCount = 0 | ||
score = 0 | ||
lives = 3 | ||
scoreboard() | ||
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for i in lights: | ||
stepCount = i | ||
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switchled(i) | ||
if not GPIO.input(buttonPin): | ||
raise BreakIt | ||
sleep(sleepTime) | ||
for y in reversed(lights): | ||
stepCount = y | ||
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switchled(y) | ||
if not GPIO.input(buttonPin): | ||
raise BreakIt | ||
sleep(sleepTime) | ||
#I DONT KNOW BUT It WORKS okay :( | ||
except BreakIt: | ||
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switchled(stepCount) | ||
sleep(1) | ||
#WINNER | ||
if stepCount == 13: | ||
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global score | ||
score += 1 | ||
scoreboard() | ||
Backend.winnerblink(lights) | ||
global sleepTime | ||
sleepTime -= .005 | ||
#LOSER | ||
else: | ||
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global lives | ||
lives -= 1 | ||
scoreboard() | ||
Backend.loselife(lights) | ||
game() | ||
try: | ||
while True: | ||
game() | ||
finally: | ||
for l in lights: | ||
GPIO.output(l,False) | ||
for l in scorelights: | ||
GPIO.output(l,False) | ||
GPIO.cleanup() | ||
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