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ai_game_manager
Gaëtan Blond edited this page Sep 9, 2018
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Provides a lib to be imported from other node to make them detected by the system and to react to special events (arm for example). Contains also a node that maintain information about the state of the nodes connected through the lib.
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v0.0.0 (A17) @MadeInPierre @furmi
- Package created
- Node and python lib added
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v0.0.1 (A17/P18) @Mindstan
- Cpp lib added
- In
package.xml
, add this package:
<depend>ai_game_manager</depend>
- In
CMakeLists.txt
:
find_package(catkin REQUIRED COMPONENTS
...
ai_game_manager
)
First of all, the library must be included in your code:
#include "ai_game_manager/init_service.h"
Then, you need to instantiate a StatusServices
object and call the member function setReady
when you're done initializing your node:
StatusServices gameStatusSrv("namespace", "node_name");
gameStatusSrv.setReady(true);
Optionally, the constructor of StatusServices
can take two pointers on a function (std::function
, works with lambdas):
- A function returning void and taking as parameter
const ai_game_manager::ArmRequest::ConstPtr&
that will be call when an arm event is fired. For example:
StatusServices(
"namespace",
"node_name",
[](const ai_game_manager::ArmRequest::ConstPtr &) {
// Do something incredible on arm event
});
- A function returning void and taking as parameter
const ai_game_manager::GameStatus::ConstPtr&
that will be call with the new status.
Topic Name | Type | Function |
---|---|---|
/ai/game_manager/node_ready |
Service | Used by the node to tell this package's node when it finished its initialization and if it succeeded. |
/ai/game_manager/arm |
Topic | (Optional) Trigger the arm event if needed in the node |
/ai/game_manager/status |
Topic | (Optional) Allow the node to be notified when the status of the game is changing (game starts/stops, etc). |
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