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chore: Add Nvidia patch for gamescope
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,54 @@ | ||
From 4da5c0a60ece2955cd60166ad0f93c93b0871723 Mon Sep 17 00:00:00 2001 | ||
From: brainantifreeze <[email protected]> | ||
Date: Thu, 19 Dec 2024 09:16:15 +0000 | ||
Subject: [PATCH] add layer env var to hide present wait ext | ||
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--- | ||
layer/VkLayer_FROG_gamescope_wsi.cpp | 20 +++++++++++++++++++- | ||
1 file changed, 19 insertions(+), 1 deletion(-) | ||
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diff --git a/layer/VkLayer_FROG_gamescope_wsi.cpp b/layer/VkLayer_FROG_gamescope_wsi.cpp | ||
index 718a2604f3..f33da7f22f 100644 | ||
--- a/layer/VkLayer_FROG_gamescope_wsi.cpp | ||
+++ b/layer/VkLayer_FROG_gamescope_wsi.cpp | ||
@@ -496,7 +496,11 @@ namespace GamescopeWSILayer { | ||
createInfo.ppEnabledExtensionNames = enabledExts.data(); | ||
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setenv("vk_xwayland_wait_ready", "false", 0); | ||
- setenv("vk_khr_present_wait", "true", 0); | ||
+ if (getHidePresentWait()) { | ||
+ setenv("vk_khr_present_wait", "false", 0); | ||
+ } else { | ||
+ setenv("vk_khr_present_wait", "true", 0); | ||
+ } | ||
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VkResult result = pfnCreateInstanceProc(&createInfo, pAllocator, pInstance); | ||
if (result != VK_SUCCESS) | ||
@@ -801,6 +805,10 @@ namespace GamescopeWSILayer { | ||
const vkroots::VkInstanceDispatch* pDispatch, | ||
VkPhysicalDevice physicalDevice, | ||
VkPhysicalDeviceFeatures2* pFeatures) { | ||
+ if (getHidePresentWait()) { | ||
+ fprintf(stderr, "[Gamescope WSI] Removing VkPhysicalDevicePresentWaitFeaturesKHR because GAMESCOPE_WSI_HIDE_PRESENT_WAIT_EXT is set\n"); | ||
+ vkroots::RemoveFromChain<VkPhysicalDevicePresentWaitFeaturesKHR>(pFeatures); | ||
+ } | ||
pDispatch->GetPhysicalDeviceFeatures2(physicalDevice, pFeatures); | ||
} | ||
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@@ -1015,6 +1023,16 @@ namespace GamescopeWSILayer { | ||
return value; | ||
} | ||
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+ static bool getHidePresentWait() { | ||
+ static bool s_hidePresentWait = []() -> bool { | ||
+ if (auto hide = parseEnv<uint32_t>("GAMESCOPE_WSI_HIDE_PRESENT_WAIT_EXT")) { | ||
+ return *hide == 1; | ||
+ } | ||
+ return false; | ||
+ }(); | ||
+ return s_hidePresentWait; | ||
+ } | ||
+ | ||
static uint32_t getMinImageCount() { | ||
static uint32_t s_minImageCount = []() -> uint32_t { | ||
if (auto minCount = parseEnv<uint32_t>("GAMESCOPE_WSI_MIN_IMAGE_COUNT")) { |
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