Procedural Terrain Generation using the GPU
Terrain Generation on the GPU with increasing level of detail using tessellation depending on the camera position.
http://GPUTerrain.blogspot.com/
https://docs.google.com/file/d/0ByOcNCoXcDPCX0VvblpLczF0X2s/edit
http://www.youtube.com/watch?v=JHYHj8MzRVQ&feature=youtu.be
case 'z': case 'Z': Move forward in z
case 'x': case 'X': Move backward in z
case 'w': case 'W': Move up in y
case 's': case 'S': Move down in z
case 'a': case 'A': Move left in x
case 'd': case 'D': Move right in x
case 'm': Display Mesh
case 'M': Display Shaded Terrain
case 'i': Decrease Inner Tesselation
case 'I': Increase Inner Tesselation
case 'o': Decrease Outer Tesselation
case 'O': Decrease Outer Tesselation
case 'k': Decrease Inner Tesselation 2
case 'K': Increase Inner Tesselation 2
case 'l': Decrease Outer Tesselation 2
case 'L': Increase Outer Tesselation 2
case 't': case 'T': Default Tessellation
case 'c': case 'C': Display Occlusion
case 'v': case 'V': Display Depth
case 'n': case 'N': Display normals
case 'f': Display Fog
case 'F': Don't display fog
case 'g': Display fog based on depth
case 'G': Display fog based on height
case 'q': case 'Q': Disco Light effect On/Off - Click anywhere after enabling to get different colors
case 'b': Deform - blast mode. After selecting 'b' click on the screen to get the blast effect
case 'h': case 'H': Display using height map
case 'r': noiseLacunarity Decrease
case 'R': noise Lacunarity Increase
case 'p': noise Gain Decrease
case 'P': noise Gain Increase
- GPU Gems 3 - Generating Complex Procedural Terrains Using the GPU (http://http.developer.nvidia.com/GPUGems3/gpugems3_ch01.html)
- http://outerra.blogspot.com/search/label/fractal%20terrain - My Lecturer for the course, Patrick Cozzi, sent me this link for reference