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Adding option for shaders
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sucklead committed Nov 25, 2017
1 parent 0286b63 commit b2ac298
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Showing 2 changed files with 920 additions and 900 deletions.
8 changes: 7 additions & 1 deletion DCoTEPatch.sln
Original file line number Diff line number Diff line change
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
# Visual Studio 15
VisualStudioVersion = 15.0.27004.2009
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DCoTEPatch", "DCoTEPatch\DCoTEPatch.csproj", "{250353F5-ACB1-4BA9-BBAA-C2637118B511}"
EndProject
Global
Expand All @@ -12,6 +14,7 @@ Global
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{250353F5-ACB1-4BA9-BBAA-C2637118B511}.Debug|.NET 1.1.ActiveCfg = Debug|Any CPU
{250353F5-ACB1-4BA9-BBAA-C2637118B511}.Debug|.NET 1.1.Build.0 = Debug|Any CPU
{250353F5-ACB1-4BA9-BBAA-C2637118B511}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{250353F5-ACB1-4BA9-BBAA-C2637118B511}.Debug|Any CPU.Build.0 = Debug|Any CPU
{250353F5-ACB1-4BA9-BBAA-C2637118B511}.Release|.NET 1.1.ActiveCfg = Release|Any CPU
Expand All @@ -21,4 +24,7 @@ Global
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {193F805D-A73A-438D-8F9E-D1A3C26DEA50}
EndGlobalSection
EndGlobal
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