Skip to content

Commit

Permalink
final file ending fix. hopefully.
Browse files Browse the repository at this point in the history
  • Loading branch information
reinago committed Aug 31, 2017
1 parent fda910b commit 6a58fc9
Show file tree
Hide file tree
Showing 1,521 changed files with 462,621 additions and 462,621 deletions.
60 changes: 30 additions & 30 deletions console/src/AbstractUILayer.cpp
Original file line number Diff line number Diff line change
@@ -1,30 +1,30 @@
/*
* AbstractUILayer.cpp
*
* Copyright (C) 2016 MegaMol Team
* Alle Rechte vorbehalten. All rights reserved.
*/
#include "stdafx.h"
#include "AbstractUILayer.h"
#include "gl/Window.h"

using namespace megamol;
using namespace megamol::console;

bool AbstractUILayer::Enabled() {
return true;
}

void AbstractUILayer::onResize(int w, int h) { }
void AbstractUILayer::onDraw() { }
bool AbstractUILayer::onKey(Key key, int scancode, KeyAction action, Modifiers mods) { return false; }
bool AbstractUILayer::onChar(unsigned int charcode) { return false; }
bool AbstractUILayer::onMouseMove(double x, double y) { return false; }
bool AbstractUILayer::onMouseButton(MouseButton button, MouseButtonAction action, Modifiers mods) { return false; }
bool AbstractUILayer::onMouseWheel(double x, double y) { return false; }

AbstractUILayer::AbstractUILayer(gl::Window& wnd) : wnd(wnd) {
}

AbstractUILayer::~AbstractUILayer() {
}
/*
* AbstractUILayer.cpp
*
* Copyright (C) 2016 MegaMol Team
* Alle Rechte vorbehalten. All rights reserved.
*/
#include "stdafx.h"
#include "AbstractUILayer.h"
#include "gl/Window.h"

using namespace megamol;
using namespace megamol::console;

bool AbstractUILayer::Enabled() {
return true;
}

void AbstractUILayer::onResize(int w, int h) { }
void AbstractUILayer::onDraw() { }
bool AbstractUILayer::onKey(Key key, int scancode, KeyAction action, Modifiers mods) { return false; }
bool AbstractUILayer::onChar(unsigned int charcode) { return false; }
bool AbstractUILayer::onMouseMove(double x, double y) { return false; }
bool AbstractUILayer::onMouseButton(MouseButton button, MouseButtonAction action, Modifiers mods) { return false; }
bool AbstractUILayer::onMouseWheel(double x, double y) { return false; }

AbstractUILayer::AbstractUILayer(gl::Window& wnd) : wnd(wnd) {
}

AbstractUILayer::~AbstractUILayer() {
}
Loading

0 comments on commit 6a58fc9

Please sign in to comment.