Version 4.3
- Changed to disallow using null with BindInstance by default, to catch these errors earlier
- Changed to use UnityEngine.Object when referring to prefabs to allow people to get some stronger type checking of prefabs at edit time
- (bug fix) for Hololens with Unity 5.4
- (bug fix) Scene decorator property was not being serialized correctly
- (bug fix) Custom factories were not validating in some cases