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Updated release notes and version
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svermeulen committed Mar 5, 2017
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16 changes: 15 additions & 1 deletion Documentation/ReleaseNotes.md
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## <a id="release-notes"></a>Release Notes

###5.1 (February 15, 2017)
###5.0.2 (March 5, 2017)

- Fixed to allow parameterized tests using double parameters in ZenjectIntegrationTestFixtures
- Added another overload to BindMemoryPool to allow creating them directly without creating an empty subclass
- Changed memory pools to take an IFactory<> instead of a provider so that they can be instantiated directly by anyone that wants to do some custom stuff with it without needing to use BindMemoryPool
- Bug fix to validation for game object contexts
- Fixed script execution order to ensure that tickables, initializables, etc. are executed before MonoBehaviours in the scene (this is how it was in older versions)
- Changed to call IInitializable.Initialize immediately for GameObjextContext prefabs that are created dynamically. This is nice because otherwise, when you create a GameObjectContext via a factory, you can't use it immediately Unity waits until the end of the frame to call Start() to trigger Initialize
- Changed to use a runtime check inside profiler blocks to allow creating unit tests outside unity
- Fixed signals to validate properly
- Renamed FromScriptableObjectResource to FromNewScriptableObjectResource for consistency.
- Added a few missing factory bindings (FromComponentInHierarchy and FromNewScriptableObjectResource)
- Fixed signal installer bindings to work properly with AsTransient and multi-bindings

###5.0.1 (February 15, 2017)

- Hotfix. Signal UniRx integration was completely broken

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2 changes: 1 addition & 1 deletion UnityProject/Assets/Zenject/Version.txt
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5.0.1
5.0.2

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