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Refactor lastAttackedBy to hurtBy #4894
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Add lastHurtBy getter
bgsamm 691cda9
Missed a merge conflict
bgsamm 84b1755
Re-add hurtBy
bgsamm f90caaf
Removed trailing space
bgsamm f6f849c
Minor fixes
bgsamm d0d73b7
Change lastHurtBy getter to getLastHurtBy()
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Original file line number | Diff line number | Diff line change |
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@@ -155,8 +155,8 @@ class Pokemon { | |
this.moveThisTurnResult = undefined; | ||
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this.lastDamage = 0; | ||
/**@type {?{pokemon: Pokemon, damage: number, thisTurn: boolean, move?: string}} */ | ||
this.lastAttackedBy = null; | ||
/**@type {{source: Pokemon, damage: number, thisTurn: boolean, move?: string}[]} */ | ||
this.hurtBy = []; | ||
this.usedItemThisTurn = false; | ||
this.newlySwitched = false; | ||
this.beingCalledBack = false; | ||
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@@ -611,12 +611,18 @@ class Pokemon { | |
gotAttacked(move, damage, source) { | ||
if (!damage) damage = 0; | ||
move = this.battle.getMove(move); | ||
this.lastAttackedBy = { | ||
pokemon: source, | ||
let lastHurtBy = { | ||
source: source, | ||
damage: damage, | ||
move: move.id, | ||
thisTurn: true, | ||
}; | ||
this.hurtBy.push(lastHurtBy); | ||
} | ||
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get lastHurtBy() { | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I don't like getters for various reasons, the main one being readability – it's not obvious from a glance that this property is automatically updated rather than something you need to write to. |
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if (this.hurtBy.length === 0) return undefined; | ||
return this.hurtBy[this.hurtBy.length - 1]; | ||
} | ||
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/** | ||
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@@ -1032,7 +1038,7 @@ class Pokemon { | |
this.moveThisTurn = ''; | ||
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this.lastDamage = 0; | ||
this.lastAttackedBy = null; | ||
this.hurtBy = []; | ||
this.newlySwitched = true; | ||
this.beingCalledBack = false; | ||
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You don't seem to use the found value. Did you mean
some
rather thanfind
?Also, your code style prefers new-style lambdas here:
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I use the found value in the debug output to get the move that triggered the boost. If that's not too important I can use
some
and a more generic debug statement.