RoomGame: Check Game Exists Before Notification #10821
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Added a null check for
this.game
in thesendRoom
method withinroom-game.ts
to prevent aTypeError
when attempting to access theroomid
property of a null game object.Changes:
room-game.ts
Line 92 to include a check forthis.game
before sending messages to the room.Potential Root Cause:
The error likely originates from the order of operations in the UNO game logic within uno.ts. Specifically, room notifications may be sent after modifying the game state (e.g., setting this.game to null or removing a player). This sequence can result in some players having a null game reference when notifications are dispatched, leading to the observed TypeError.
Stack Trace: